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Let me give another example of the 18x times GPU performance that you could use, without making a SUPER Switch game no longer playable on the Switch.

Let's say the next Nintendo console is 18 times faster. Well, Apex Legends, being the exact same game runs at 720p/30 on the Switch in docked mode. 2160p/720p = 3 times more pixels per dimension, 3 x 3 = 9 times as many pixels in area. Plus doubling the frame rate to 60fps requires twice as many pixels. So running the bad looking Apex Legends on a SUPER Switch at 4k/60 would take up to 18 times more GPU performance than what we have.

This doesn't change the CPU or SSD limitations of the current Switch. If Nintendo makes a game limited to the storage and CPU limits of the current Switch, at least we can play them upgraded to 4k/60 if we want to buy a home console or upgraded SUPER Switch. That would be one choice.

If you need more than 2x CPU and storage speed, and more than 18x GPU speed, clearly those games will never get ported to Switch. That's the level of the PS5 and Series X. The gap is large.

Last edited by Alistair - on 11 March 2021