Shadow1980 said:
The_Liquid_Laser said:
This explanation is poor. Why? Because it doesn't provide an alternative. All you are doing is denying what myself and others are saying. You are not providing a better alternative, nor are you even trying to do so.
You said, "And no individual game, nor any particular lineup of notable games released over a brief period of time, has ever caused an increase in baseline sales lasting for months on end. It. Just. Doesn't. Happen." What does cause an increase in baseline sales? Do you have an explanation? Before a console peaks it is very common to see YoY growth even when there is no price cut, hardware revision, pandemic, or major release corresponding to a particular week or month. If you are so convinced that software does not increase baseline sales, then what does?
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Easy. Price cuts and new hardware models.
We see it time and time again: a system gets a big price cut or has a major hardware revision, and its sales experience a period of protracted sales growth. While not all price cuts or hardware revisions have the same effects on sales, they are the only thing absolutely proven to cause sales growth for a period of many months. Meanwhile, software seems to have only a short-term impact on sales growth. Over and over and over and over again, we see individual games boosting hardware sales for a month or two at most (Splatoon in Japan being the sole confirmed outlier to this). A single game, or even several games released closely together, has never had anywhere close to the impact that big price cuts have had.
Sometimes a system does experience periods of growth in the absence of a price cut or hardware revision, but such growth has never been conclusively tied to the release of any one or several games.
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People here have shown you graphs proving that certain games do raise the baseline of consoles and you just conveniently ignored them. Most systems got their first price cut after their peak. The Switch never got one. I bought my Switch in 2018 to play BotW, more than a year after the games release and the game was by far the number one reason I got a Switch. Not because there was a price cut. It's not like in Japan in 2020 right after the release of ACNH when sales went down again after the huge spike, they stayed at a way higher baseline to this day. It's not like the Switch sold more every year without getting a price cut, but more games, that have unprecedented legs.
Why would any system sell more in it's second year than in it's first year when it didn't get a price cut yet? A systems sales graphs don't only consist of spikes with every big release and then immediate drops to exactly the same number it sold the week before the games release and no growth from there until the eventual next spike.
The evidence for single games raising the baseline of a consoles sales is any statistical hardware sales graph of any console ever. Any not completely heavily frontloaded system seller leads to people buying the system even months later to play said game.
Tell me, for what game did people buy a Switch in January 2021 or the first half of February? That time period was massively up from last year without any major release. That means the baseline is higher. Why? Maybe evergreens? No? What then?
Last edited by Kakadu18 - on 25 February 2021