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Forums - Gaming Discussion - Balan Wonderland Demo thoughts.

Didn't the publisher even break out the studio into it's own company even while the game was in full development 9 months ago?
Will Japan eat it up anyways if it has the right marketing push?



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Xxain said:

Balan Wonderland is everything that I knew it would be; a new game from legacy developers that feels like they dusted off 10+ year old developments plans. Day 1 buy but a play much later.

Why on earth would you buy it day 1 but play it much later? 

I've not played the demo yet, have seen a lot of footage from popular youtube channels. It looks horrendous, everything about it. I never liked the look of it but it somehow ended up even worse than I expected. Don't think I'll be giving the demo a try, just doesn't look worth the time, at all.



I had no idea what this game was even trying to be.... a collectathon 3d platformer? well if that's the primary goal of this game then it's a 0/10 because the platforming is awful.

Agree with others too, the jarring difference between the cgi cutscenes and the horribly low res/detailed in game stuff really showcases that games lack of a cohesive direction it's like it's a slap together of about 10 failed project into one.



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

JWeinCom said:
Xxain said:

I should expand.

I meant that the design of this platformer would not be made by todays developers. It just feels like something that was designed around trends from the early 2000 - 2006 and I say that while ignoring all the janky shit. Even if the game was fundamentally fine it would still feel dated. I am 100% positive that the lackluster mobility has to do with the fact their are probably handful of costumes that. 

When was the last time you played Sonic Heroes? You only think you made an accurate statement.

The last time I played Sonic Heroes was around the beginning of the pandemic... so not too long ago. But, just to be sure, I just played a couple of levels. And for good measure I fought the boss of act 1 in Balan wonderworld right after. I am 100% confident in my opinion.

Heroes was actually fairly entertaining. My characters didn't feel like they were wading through shit. I didn't have to choose between being able to attack or being able to jump. I didn't lose all my horizontal momentum when I jumped. I have access to more than one action at any given time, so I can react quickly to different challenges. And like Balan I had access to three sets of abilities at a time, but unlike Balan switching was seamless, so I didn't have to grind my momentum to a halt every time I needed to switch up my abilities. 

I was just playing Heroes on an emulator. I pressed escape thinking I would be able to save my state (you can on SNES emulators that way), but it just closed the emulator completely. My honest legitimate thought was "Oh damn it didn't save". Because I may actually want to play it again in the near future. With Balan, I have no inclination whatsoever to ever play again.

This isn't about being dated. People have known how to make competent 3d platformers for well over two decades. This would not have been acceptable any time after Mario 64. 

You didn't have to seriously answer the Sonic Heroes question. I was just surprised you mentioned Sonic Heroes because if you exclude Sonic 06 (that game is just not finished) Heroes is the most jankiest Sonic game in existence. This is beside my point though. I am not saying that game itself would be fine in the early 2000's but the concept of it. It's a mascot platformer! Outside of the ones who survived the 90's into this era; who does this anymore? If all problems the we discussed in this thread were eliminated I would still think it is subpar. Balan Wonderland is like going back to playing 3rd person shooters before we adopted the over the shoulder perspective. We left those behind long ago.

anonymunchy said:
Xxain said:

Balan Wonderland is everything that I knew it would be; a new game from legacy developers that feels like they dusted off 10+ year old developments plans. Day 1 buy but a play much later.

Why on earth would you buy it day 1 but play it much later? 

I've not played the demo yet, have seen a lot of footage from popular youtube channels. It looks horrendous, everything about it. I never liked the look of it but it somehow ended up even worse than I expected. Don't think I'll be giving the demo a try, just doesn't look worth the time, at all.

Funny enough I am not disappointed because on first gameplay reveal I knew exactly how this game would turn out. While I'm not excited at all for this I still want to play it ...... waaay in the future. 



Xxain said:
JWeinCom said:

The last time I played Sonic Heroes was around the beginning of the pandemic... so not too long ago. But, just to be sure, I just played a couple of levels. And for good measure I fought the boss of act 1 in Balan wonderworld right after. I am 100% confident in my opinion.

Heroes was actually fairly entertaining. My characters didn't feel like they were wading through shit. I didn't have to choose between being able to attack or being able to jump. I didn't lose all my horizontal momentum when I jumped. I have access to more than one action at any given time, so I can react quickly to different challenges. And like Balan I had access to three sets of abilities at a time, but unlike Balan switching was seamless, so I didn't have to grind my momentum to a halt every time I needed to switch up my abilities. 

I was just playing Heroes on an emulator. I pressed escape thinking I would be able to save my state (you can on SNES emulators that way), but it just closed the emulator completely. My honest legitimate thought was "Oh damn it didn't save". Because I may actually want to play it again in the near future. With Balan, I have no inclination whatsoever to ever play again.

This isn't about being dated. People have known how to make competent 3d platformers for well over two decades. This would not have been acceptable any time after Mario 64. 

You didn't have to seriously answer the Sonic Heroes question. I was just surprised you mentioned Sonic Heroes because if you exclude Sonic 06 (that game is just not finished) Heroes is the most jankiest Sonic game in existence. This is beside my point though. I am not saying that game itself would be fine in the early 2000's but the concept of it. It's a mascot platformer! Outside of the ones who survived the 90's into this era; who does this anymore? If all problems the we discussed in this thread were eliminated I would still think it is subpar. Balan Wonderland is like going back to playing 3rd person shooters before we adopted the over the shoulder perspective. We left those behind long ago.

anonymunchy said:

Why on earth would you buy it day 1 but play it much later? 

I've not played the demo yet, have seen a lot of footage from popular youtube channels. It looks horrendous, everything about it. I never liked the look of it but it somehow ended up even worse than I expected. Don't think I'll be giving the demo a try, just doesn't look worth the time, at all.

Funny enough I am not disappointed because on first gameplay reveal I knew exactly how this game would turn out. While I'm not excited at all for this I still want to play it ...... waaay in the future. 

The concept of a 3D platformer is still fine. There's a decent amount of them being produced in established series (Mario, Crash, Sonic) as well as some newer ones like Hat in Time, Snakepass, Super Lucky's Tale, Yooka Laylee, or Tearaway. Nobody just automatically says "3D platformer! BEGONE FILTH!" If the demo was any good people would want to buy it. 



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Ok I tried the demo for a bit and wow... Just wow! The CGI intro trailer was decent, but the visual dropoff when you actually are in the in-game engine is insane. And the controls are so bad and limiting. Why did Square greenlight this?

I hold Duke Nukem Forever, Cyberpunk 2077, No Man's Sky (at launch) higher than this game. Garbage so hot it burnt my hand.



mutantsushi said:

Didn't the publisher even break out the studio into it's own company even while the game was in full development 9 months ago?
Will Japan eat it up anyways if it has the right marketing push?

No, it will crash and burn even worse in Japan than anywhere else. 3D platformers aren't big in Japan, the only ones that were ever able to sell much are 3D Mario games.

If a platformer in general isn't called Mario but has converted into Dollar a $60 pricetag, it will bomb. That happened with Crash 4 and Sackboy lately.



Dulfite said:

Ok I tried the demo for a bit and wow... Just wow! The CGI intro trailer was decent, but the visual dropoff when you actually are in the in-game engine is insane. And the controls are so bad and limiting. Why did Square greenlight this?

I hold Duke Nukem Forever, Cyberpunk 2077, No Man's Sky (at launch) higher than this game. Garbage so hot it burnt my hand.

Where did you play it? I understand the Switch version is a mess. I didn't look the major versions with detail, but they didn't look that bad. 



Metallox said:
Dulfite said:

Ok I tried the demo for a bit and wow... Just wow! The CGI intro trailer was decent, but the visual dropoff when you actually are in the in-game engine is insane. And the controls are so bad and limiting. Why did Square greenlight this?

I hold Duke Nukem Forever, Cyberpunk 2077, No Man's Sky (at launch) higher than this game. Garbage so hot it burnt my hand.

Where did you play it? I understand the Switch version is a mess. I didn't look the major versions with detail, but they didn't look that bad. 

On the Switch today. 



JWeinCom said:
Xxain said:

You didn't have to seriously answer the Sonic Heroes question. I was just surprised you mentioned Sonic Heroes because if you exclude Sonic 06 (that game is just not finished) Heroes is the most jankiest Sonic game in existence. This is beside my point though. I am not saying that game itself would be fine in the early 2000's but the concept of it. It's a mascot platformer! Outside of the ones who survived the 90's into this era; who does this anymore? If all problems the we discussed in this thread were eliminated I would still think it is subpar. Balan Wonderland is like going back to playing 3rd person shooters before we adopted the over the shoulder perspective. We left those behind long ago.

anonymunchy said:

Why on earth would you buy it day 1 but play it much later? 

I've not played the demo yet, have seen a lot of footage from popular youtube channels. It looks horrendous, everything about it. I never liked the look of it but it somehow ended up even worse than I expected. Don't think I'll be giving the demo a try, just doesn't look worth the time, at all.

Funny enough I am not disappointed because on first gameplay reveal I knew exactly how this game would turn out. While I'm not excited at all for this I still want to play it ...... waaay in the future. 

The concept of a 3D platformer is still fine. There's a decent amount of them being produced in established series (Mario, Crash, Sonic) as well as some newer ones like Hat in Time, Snakepass, Super Lucky's Tale, Yooka Laylee, or Tearaway. Nobody just automatically says "3D platformer! BEGONE FILTH!" If the demo was any good people would want to buy it. 

I'm connecting with you.

3D platformers fell off a rock for awhile and only the established ones survived. We now are having resurgence of them, but the ones today are not like the ones that died off in past. Balan Wonderland has the design of yesterdays 3D platformers and todays. It does not feel like a modern game in bad way. 

Enough of this though because ultimately the main point is shared by everybody. BW is a bust