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JWeinCom said:
Xxain said:

I should expand.

I meant that the design of this platformer would not be made by todays developers. It just feels like something that was designed around trends from the early 2000 - 2006 and I say that while ignoring all the janky shit. Even if the game was fundamentally fine it would still feel dated. I am 100% positive that the lackluster mobility has to do with the fact their are probably handful of costumes that. 

When was the last time you played Sonic Heroes? You only think you made an accurate statement.

The last time I played Sonic Heroes was around the beginning of the pandemic... so not too long ago. But, just to be sure, I just played a couple of levels. And for good measure I fought the boss of act 1 in Balan wonderworld right after. I am 100% confident in my opinion.

Heroes was actually fairly entertaining. My characters didn't feel like they were wading through shit. I didn't have to choose between being able to attack or being able to jump. I didn't lose all my horizontal momentum when I jumped. I have access to more than one action at any given time, so I can react quickly to different challenges. And like Balan I had access to three sets of abilities at a time, but unlike Balan switching was seamless, so I didn't have to grind my momentum to a halt every time I needed to switch up my abilities. 

I was just playing Heroes on an emulator. I pressed escape thinking I would be able to save my state (you can on SNES emulators that way), but it just closed the emulator completely. My honest legitimate thought was "Oh damn it didn't save". Because I may actually want to play it again in the near future. With Balan, I have no inclination whatsoever to ever play again.

This isn't about being dated. People have known how to make competent 3d platformers for well over two decades. This would not have been acceptable any time after Mario 64. 

You didn't have to seriously answer the Sonic Heroes question. I was just surprised you mentioned Sonic Heroes because if you exclude Sonic 06 (that game is just not finished) Heroes is the most jankiest Sonic game in existence. This is beside my point though. I am not saying that game itself would be fine in the early 2000's but the concept of it. It's a mascot platformer! Outside of the ones who survived the 90's into this era; who does this anymore? If all problems the we discussed in this thread were eliminated I would still think it is subpar. Balan Wonderland is like going back to playing 3rd person shooters before we adopted the over the shoulder perspective. We left those behind long ago.

anonymunchy said:
Xxain said:

Balan Wonderland is everything that I knew it would be; a new game from legacy developers that feels like they dusted off 10+ year old developments plans. Day 1 buy but a play much later.

Why on earth would you buy it day 1 but play it much later? 

I've not played the demo yet, have seen a lot of footage from popular youtube channels. It looks horrendous, everything about it. I never liked the look of it but it somehow ended up even worse than I expected. Don't think I'll be giving the demo a try, just doesn't look worth the time, at all.

Funny enough I am not disappointed because on first gameplay reveal I knew exactly how this game would turn out. While I'm not excited at all for this I still want to play it ...... waaay in the future.