15 years ago we had Resident Evil 4, Psychonauts, God of War, Devil May Cry 3, and Shadow of the Colossus. Those games are still great today. Even mediocre games from the time like Sonic Heroes and Billy Hatcher (which Naka worked on) wipe the floor with this.
There is something wrong with this game on a fundamental level. It doesn't feel like it was supposed to be a platformer. Your character's default jump has next to no forward momentum and you can't jump and attack at the same time. Something went wrong in the development process.
At least they put out a demo so people could make an informed decision.
I should expand.
I meant that the design of this platformer would not be made by todays developers. It just feels like something that was designed around trends from the early 2000 - 2006 and I say that while ignoring all the janky shit. Even if the game was fundamentally fine it would still feel dated. I am 100% positive that the lackluster mobility has to do with the fact their are probably handful of costumes that.
When was the last time you played Sonic Heroes? You only think you made an accurate statement.
The last time I played Sonic Heroes was around the beginning of the pandemic... so not too long ago. But, just to be sure, I just played a couple of levels. And for good measure I fought the boss of act 1 in Balan wonderworld right after. I am 100% confident in my opinion.
Heroes was actually fairly entertaining. My characters didn't feel like they were wading through shit. I didn't have to choose between being able to attack or being able to jump. I didn't lose all my horizontal momentum when I jumped. I have access to more than one action at any given time, so I can react quickly to different challenges. And like Balan I had access to three sets of abilities at a time, but unlike Balan switching was seamless, so I didn't have to grind my momentum to a halt every time I needed to switch up my abilities.
I was just playing Heroes on an emulator. I pressed escape thinking I would be able to save my state (you can on SNES emulators that way), but it just closed the emulator completely. My honest legitimate thought was "Oh damn it didn't save". Because I may actually want to play it again in the near future. With Balan, I have no inclination whatsoever to ever play again.
This isn't about being dated. People have known how to make competent 3d platformers for well over two decades. This would not have been acceptable any time after Mario 64.