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It has been a really long time since I saw a platformer as clunky as this game. Your character feels like it has the weight of an rhino with the speed of an 80 year old man. The camera takes you back to the Nintendo 64 era and it has an super awkward attack mechanic. You should really go back and rethink your project when the jumping, what I could argue is the most important factor of an platformer alongside the level design, feels off and inconsistent. There was also this one point where I got hurt and I got stuck on that Dragon suit, that literally cannot jump, and forced me to walk back because I couldn't proceed, so yeah the level design also didn't made a fan out of me...

Last edited by Stuart23 - on 01 February 2021

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