IcaroRibeiro said:
Being kid friendly doesn't justify lazy map design and a mandatory exp share usage. Doesn't justify the very strange decision on putting any Pokemon in a wild area to get easier to catch them Neither remove all post game content to sell as DLC Neither make the smallest story mod of all mainline games Besides, we still having the competitive side. Why destroy competitive just to put a new dumb gimmick like Dynamax? It's called laziness |
*shrugs*
My kids loved it, in particular they loved the EXP share, given they don't have interest in grinding. Dynamax was a huge hit for them as well. As stated previously the game isn't aimed for hardcore gamers, it is aimed at kids. Put yourself in their shoes and evaluate the game. My point on Sesame Street stands.
I use Pokemon S/S as an example when people discuss Last 2, because both are in the same boat. A large group of 'hardcore' gamers decided the game was trash before it was even released, many never played it, and many never played it with an open mind. Both are subject to overly harsh criticism, neither are remotely close to being a 1/10. A 1/10 is for something that is completely broken and utterly unplayable. Neither S/S or Last 2 fit this description.
Fact is Pokemon S/S stands at a 80/100 via Metacritic, with the lowest critic score being a 6/10. Meanwhile the user average is a 4.6/10... like I said, similar to the blind hate Last 2 is getting.
Last edited by Chrkeller - on 30 December 2020