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Forums - Nintendo Discussion - Most innovative/revolutionary Nintendo console ever

 

Nintendo's most innovative/revolutionary console:

NES 9 12.16%
 
GB 5 6.76%
 
SNES 0 0%
 
N64 8 10.81%
 
GBA 0 0%
 
Gamecube 1 1.35%
 
DS 7 9.46%
 
Wii 22 29.73%
 
Wii U 3 4.05%
 
Switch 19 25.68%
 
Total:74

Switch. Wii was also innovative at the time. But it's ideas didn't last long.



 

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derpysquirtle64 said:

Wii was also innovative at the time. But it's ideas didn't last long.

What ideas?

Motion controls are still a staple of the wildly successful Switch 14 years later, while Wii's "blue ocean" strategy of appealing to non-gamers has been taken up by smartphone gaming in a huge way.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
derpysquirtle64 said:

Wii was also innovative at the time. But it's ideas didn't last long.

What ideas?

Motion controls are still a staple of the wildly successful Switch 14 years later, while Wii's "blue ocean" strategy of appealing to non-gamers has been taken up by smartphone gaming in a huge way.

A reach

Motion controls are a minor part of Switch that few games take advange of. I can only think 4 games on Switch that surpassed 1 million sales respecting on Motion controls: Ring Fit, Switch Boxing, arms and 1-2 Switch

And if Anything smartphones are far more linked to DS than Wii's 

Will's impact might be big but it was not lasting. Other companies tried to copy the gimmick and sucked, not even Nintendo is risking making games motion control based anymore because they understand their limited appeal. When they tries to incorporate into in a more traditional game let's say Arms the outcome was at best underwhelming  

The lasting impact of Wii I can think of is popularizing fit and dancing games with motion controls. But dance games always existed and were kind popular already, they just didn't yet resort in motion controls 



IcaroRibeiro said:
curl-6 said:

What ideas?

Motion controls are still a staple of the wildly successful Switch 14 years later, while Wii's "blue ocean" strategy of appealing to non-gamers has been taken up by smartphone gaming in a huge way.

A reach

Motion controls are a minor part of Switch that few games take advange of. I can only think 4 games on Switch that surpassed 1 million sales respecting on Motion controls: Ring Fit, Switch Boxing, arms and 1-2 Switch

And if Anything smartphones are far more linked to DS than Wii's 

Will's impact might be big but it was not lasting. Other companies tried to copy the gimmick and sucked, not even Nintendo is risking making games motion control based anymore because they understand their limited appeal. When they tries to incorporate into in a more traditional game let's say Arms the outcome was at best underwhelming  

The lasting impact of Wii I can think of is popularizing fit and dancing games with motion controls. But dance games always existed and were kind popular already, they just didn't yet resort in motion controls 

VR uses motion controls to this day.



curl-6 said:
vivster said:

The answer to that is which of those two things is still popular.

They both are.

Yes, kinda like how both the Wii U and PS2 were popular.



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vivster said:
curl-6 said:

They both are.

Yes, kinda like how both the Wii U and PS2 were popular.

Motion controls are a key feature of the Switch, which is on track to be one of the most successful systems of all time.

IcaroRibeiro said:
curl-6 said:

What ideas?

Motion controls are still a staple of the wildly successful Switch 14 years later, while Wii's "blue ocean" strategy of appealing to non-gamers has been taken up by smartphone gaming in a huge way.

A reach

Motion controls are a minor part of Switch that few games take advange of. I can only think 4 games on Switch that surpassed 1 million sales respecting on Motion controls: Ring Fit, Switch Boxing, arms and 1-2 Switch

And if Anything smartphones are far more linked to DS than Wii's 

Will's impact might be big but it was not lasting. Other companies tried to copy the gimmick and sucked, not even Nintendo is risking making games motion control based anymore because they understand their limited appeal. When they tries to incorporate into in a more traditional game let's say Arms the outcome was at best underwhelming  

The lasting impact of Wii I can think of is popularizing fit and dancing games with motion controls. But dance games always existed and were kind popular already, they just didn't yet resort in motion controls 

Far more than just a "few" Switch games use motion, gyro aiming is practically a standard in Switch shooters all the way from Doom to Overwatch to Fortnite, and some of the biggest games on the system use motion controls as default such as BOTW, Mario Odyssey, Super Mario Party and Splatoon 2, all of which are btw 10+ million sellers.

Last edited by curl-6 - on 03 December 2020

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
vivster said:

Yes, kinda like how both the Wii U and PS2 were popular.

Motion controls are a key feature of the Switch, which is on track to be one of the most successful systems of all time.

IcaroRibeiro said:

A reach

Motion controls are a minor part of Switch that few games take advange of. I can only think 4 games on Switch that surpassed 1 million sales respecting on Motion controls: Ring Fit, Switch Boxing, arms and 1-2 Switch

And if Anything smartphones are far more linked to DS than Wii's 

Will's impact might be big but it was not lasting. Other companies tried to copy the gimmick and sucked, not even Nintendo is risking making games motion control based anymore because they understand their limited appeal. When they tries to incorporate into in a more traditional game let's say Arms the outcome was at best underwhelming  

The lasting impact of Wii I can think of is popularizing fit and dancing games with motion controls. But dance games always existed and were kind popular already, they just didn't yet resort in motion controls 

Far more than just a "few" Switch games use motion, gyro aiming is practically a standard in Switch shooters all the way from Doom to Overwatch to Fortnite, and some of the biggest games on the system use motion controls as default such as BOTW, Mario Odyssey, Super Mario Party and Splatoon 2, all of which are btw 10+ million sellers.

*Applauds*

Not to mention the multifaceted controller known as joycon, used in every Switch game, is an evolution of the Wiimote.

The other thing that Wii did was make a definitive statement that power is not the hand that crowns a King, compelling hardware is.

This known from the beginning in the handheld realm thanks to the great mind of Gunpei Yokoi, but seemed an absurd statement in the home console theatre. And while Yokoi likely already knew it was the case, it took the Wii to demonstrate the reality.

As Javi pointed out above, VR is a major platform for motion controls and remote form controllers.

While the motion control feature isn't as heavily used on the Switch as the Wii, the overall volume of the sort of controllers the Wiimote gave rise to is on track to sell in a significantly higher sales volume this generation.

Long live the revolution!

*Drinks down a glass of whisky*
*Cheers!*



I describe myself as a little dose of toxic masculinity.

curl-6 said:
vivster said:

Yes, kinda like how both the Wii U and PS2 were popular.

Motion controls are a key feature of the Switch, which is on track to be one of the most successful systems of all time.

The most successful portable console pioneered by the Gameboy.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

I cannot decide. To me innovation means the consumer is doing something different than they could do before as they interact with a game. More graphics, faster load times, open worlds, none of these are innovations to me. They are cool features, for sure, but not innovations.

Wii mote was pure innovation. We never played games with motion controls by and large before that.
Wii U was innovation. Now I can play my device most places in my house? And my controller can act as a map in Arkham City and Xenoblade X? That was fantastic.
Switch is innovation. I can literally played it anywhere and in three different ways (docked, portable, or with the flap open and joycons detached.
DS was innovation. Two screens!
3DS was innovation. I can literally SEE 3d without glasses. We forget how crazy that was!

All of these devices were gamechangers. Sony and Microsoft innovated after watching Nintendo do it first, but they have mostly stuck with adding new features rather than making industry changing moves.



Wii, DS and Switch, all the other Ninty consoles were more evolutionary than revolutionary.



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