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vivster said:
curl-6 said:

They both are.

Yes, kinda like how both the Wii U and PS2 were popular.

Motion controls are a key feature of the Switch, which is on track to be one of the most successful systems of all time.

IcaroRibeiro said:
curl-6 said:

What ideas?

Motion controls are still a staple of the wildly successful Switch 14 years later, while Wii's "blue ocean" strategy of appealing to non-gamers has been taken up by smartphone gaming in a huge way.

A reach

Motion controls are a minor part of Switch that few games take advange of. I can only think 4 games on Switch that surpassed 1 million sales respecting on Motion controls: Ring Fit, Switch Boxing, arms and 1-2 Switch

And if Anything smartphones are far more linked to DS than Wii's 

Will's impact might be big but it was not lasting. Other companies tried to copy the gimmick and sucked, not even Nintendo is risking making games motion control based anymore because they understand their limited appeal. When they tries to incorporate into in a more traditional game let's say Arms the outcome was at best underwhelming  

The lasting impact of Wii I can think of is popularizing fit and dancing games with motion controls. But dance games always existed and were kind popular already, they just didn't yet resort in motion controls 

Far more than just a "few" Switch games use motion, gyro aiming is practically a standard in Switch shooters all the way from Doom to Overwatch to Fortnite, and some of the biggest games on the system use motion controls as default such as BOTW, Mario Odyssey, Super Mario Party and Splatoon 2, all of which are btw 10+ million sellers.

Last edited by curl-6 - on 03 December 2020