curl-6 said:
Motion controls are a key feature of the Switch, which is on track to be one of the most successful systems of all time.
Far more than just a "few" Switch games use motion, gyro aiming is practically a standard in Switch shooters all the way from Doom to Overwatch to Fortnite, and some of the biggest games on the system use motion controls as default such as BOTW, Mario Odyssey, Super Mario Party and Splatoon 2, all of which are btw 10+ million sellers. |
*Applauds*
Not to mention the multifaceted controller known as joycon, used in every Switch game, is an evolution of the Wiimote.
The other thing that Wii did was make a definitive statement that power is not the hand that crowns a King, compelling hardware is.
This known from the beginning in the handheld realm thanks to the great mind of Gunpei Yokoi, but seemed an absurd statement in the home console theatre. And while Yokoi likely already knew it was the case, it took the Wii to demonstrate the reality.
As Javi pointed out above, VR is a major platform for motion controls and remote form controllers.
While the motion control feature isn't as heavily used on the Switch as the Wii, the overall volume of the sort of controllers the Wiimote gave rise to is on track to sell in a significantly higher sales volume this generation.
Long live the revolution!
*Drinks down a glass of whisky*
*Cheers!*
I describe myself as a little dose of toxic masculinity.