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Forums - Nintendo Discussion - Best 3D Mario subseries


I think the best is...

64/Sunshine/Odyssey 26 41.94%
Galaxy 1/2 29 46.77%
3D Land/World 7 11.29%

Odyssey is my favorite of the lot by far, even though I love them all except 3D Land/World which I merely think are "good".

So 64/Sunshine/Odyssey is easily my fave.

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Close race in the polls.
So it seems the vast majority of voters prefer 3D Mario when it embraces its own identity separate from the 2D line instead of trying to blend the two as in 3D Land/World.
The franchise may have diverged when it made the jump to 3D, but honestly I've always quite liked that; having two different lines that are unique from one another.

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Thata tough. For my taste odyssey the best and its not close. Then 3dworld then probably sunshine then galaxy and 64 might be the most overrated game ive played. Theyve made how many mario gamea b4 this and I cant get a goah damn fire flower or equivalent weapon for keepsies??? Lame. Sunshine has flood odyssey has cappy and 3dworld has an item at arms reach most the time. I guess if combat wasnt an issue then the open world like odyssey and sunshine (not 64. Hate being reset after every star) would be my fav.

Of course 64, Sunshine and Odyssey.

Super Mario 3D World was a blast from a level design perspective. And that’s what I enjoy most in Mario games. More so than seeking the next levels through the shallow illusionary open world-ness of the 64 formula titles, which includes Odyssey.

Last edited by Hynad - on 19 December 2020

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I love The Galaxy games way to much not to vote for them.

Galaxy 1 = Galaxy 2 > 3D World > 64 > Odyssey > 3D Land > Sunshine

JWeinCom said:
IcaroRibeiro said:

What is this explanatory category I've never heard of

And what makes Odyssey any different from Galaxy?


Mario 64/Odyssey/Sunshine to a lesser extent- You are given a vague hint or direction, and explore a world to find a star/shine/moon. Often you have to complete some objective to trigger the star (i.e. stomp on the wooden stake attached to chomp's chain, track down five Boos, beat a Koopa in a race, etc.)

Mario 3D Land/World- You go to the end of the level. In most levels, there is no question of where exactly you're supposed to go, and the only challenge is getting there. You do not have to do anything beyond simply getting to the goal and unless you're a completionism, there's no reason to hunt around for anything hidden. 

Mario Galaxy 1/2- Sort of a hybrid between the two. For some stars you follow a set path and your only objective is to make it to the end. For other stars, you have free reign of the level, and have to complete some objective (finding parts of a launch star, purple coins, destroying a giant robot, etc.) to make the star appear. Most levels are a sort of hybrid. You traverse a series of small self contained areas (usually planetoids) in a clear straightforward path. However, typically you have to accomplish some small challenge on each planetoid (beat all the enemies, find a key, find pieces of a launch star, etc.) to get to the next area.

All three styles work great. I prefer Galaxy the best. It finds a way to give you freedom while preventing you from having to wander around poking at things to find what you need. Focusing on smaller levels allows them to throw in tons of new ideas and then move on before they've worn out their welcome. The game's structure lets them change mechanics or setting on the fly to constantly surprise the player. It's really amazing how many different ways they find to make running and jumping feel fresh and exciting.

I voted 64/sunshine/Odyssey, thought for me they kind of are tied with galaxy for the characteristics described by JWeinCom, they have different mechanics and world structures that make them unique to play, all of them breakthrough in gaming, even Sunshine, though that may be the lowest point, but i still marvel at what they did with that water effects and mechanics and i liked the presence of more tall/vertical worlds.

Since games were (and kinda still are) so damn expensive we really apreciated games were we could roam freely wander and wander and keep discovering things (we called them new discoveries and new tricks, thought they were programming bugs), in that respect just a tiny bit the 64/sunshine/odyssey are a bit higher in my oppinion,i give to Galaxy's that they were more linear but managed to have amazing tight controls and better boss battles.

My only complaint to Mario games is that they are kinda irregular with the direction and tone they choose for the characters and settings ever since the NES, i know that they aren't that heavy story games, but they sometimes should compromise a bit more on establishing certain aspects of the Mario universe, that sometimes hampers the experience for me as with Mario Galaxy 2 that instead of build on top of the great Rosalina history/setting they went with "Mario Galaxy 2 it's just a giant deja-vu of the first game".

To me 3D world is a fairly fun game, probably because it's like 2D Mario.  I've never played 3D Land.  Galaxy 1 and 2 and Sunshine are all decent games, but I probably like Galaxy 1 the most of those 3.  Odyssey is boring.  It lacks challenge.  Mario 64 is strong contender for "Most Disliked Game I've Ever Played".  

The Galaxy duology is better than 64 or Sunshine, but Odyssey is my favorite Mario game. I'll narrowly give it to the Galaxy games.

Lifetime Sales Predictions 

Switch: 125 million (was 73, then 96, then 113 million)

PS5: 105 million Xbox Series S/X: 60 million

PS4: 122 mil (was 100 then 130 million) Xbox One: 50 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

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