DonFerrari said:
In the threads discussing TLOU2 it was said the game was confusing and that they needed to make the story aligned in timeline, like have all flash backs first and them alternate between Ellie and Abby first day, second day, etc, until their confrontation. Sure obvious and pissed aren't mutually exclusive. But being confusing and obvious are a hard match. For me it was even more obvious because from TLOU1 it was already expected that Joel would die (and Sony not talking about him until the eve of launch, was even more evidence he wouldn't be on the game and it would be the story of Ellie). Many people even guessed Ellie would discover the truth and would either kill or abandon Joel long before TLOU2 was officially confirmed (and the poster of the guitar was the last evidence they needed that Joel wouldn't be present anymore). I don't get upset about stories being obvious because 99% of the time I get the ending in my head right with like 20-30% of the story told or less. Sure that makes me all the more happy when my expectations is subverted, hardly I get pissed that something I expected didn't happen, and even if I get a little sad a char I liked died if the reason was good for the story I accept it. And well in RL sometimes people just die without any previous signal or reason. |
Perhaps people thought that the structure was not the best way to present the story. I don't know. But I do know that a game consists of many parts. And one thing, like structure, or upgrade mechanics can easily be confusing while another, like moral lesson, or usage of plot devices can be very obvious. Not saying this is the case for TLoU2, just talking in general.
And I think we did talk about two different things. To you Joels death was obvious. Alright, to me aswell. But this is not necessarily to the detriment of the story and not what I was talking about. To me, what ND tried to achieve with the story, their masseging, the reversial, walking in the shoes of the other, learning first hand how hard it can be to forgive, this was obvious from the get go. It is an interesting experiment and certainly bold. But at the same time boring. This goes beyond being able to tell what the ending is going to be. This is about seeing a 20 hour gameplay chunk, practically the whole game, before you and thinking: yeah, yeah, I get it, but can we please instead do something interesting and a little more mature?