By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DonFerrari said:
JuliusHackebeil said:

I did not know that many people were confused because of TLoU2. It seemed easy enough to follow.

There are on the other hand many reasons why people were pissed about it. Like Joel not having a bigger part in the game, or playing as somebody they hated, or running over such a short span of time that no meaningful relationships could form, or sidestories that were not well received, etc. Not saying these are my reasons.

Also, you seem to suggest that the game being obvious and people being pissed about it are mutually exclusive. I do not think so. To me, a game can easily be all three things we brought up: obvious, infuriating, and even confusing.

Why did I call it obvious (some spoilers, be warned): it was clear from the very beginning that the fireflies would be a big part of the game. How those people are designed immediately gave the impression that they are more important than your throw away goon. Also you already play as Abby in the first hour of the game. And she was the focal point of one of their biggest trailers (their marketing). Long story short: yeah, it was obvious that they were trying to paint a group of people as evil just to later reveal that they are, in fact, human, and that there is always another side to things, and that forgiving is hard, blah, blah, blah. I just had to roll my eyes so much. Really boring masseging.

And dont get me wrong. TLoU2 is in many ways a daring game. Just not at all where it would have mattered to me. I'm glad that many were able to enjoy it. 

In the threads discussing TLOU2 it was said the game was confusing and that they needed to make the story aligned in timeline, like have all flash backs first and them alternate between Ellie and Abby first day, second day, etc, until their confrontation.

Sure obvious and pissed aren't mutually exclusive. But being confusing and obvious are a hard match.

For me it was even more obvious because from TLOU1 it was already expected that Joel would die (and Sony not talking about him until the eve of launch, was even more evidence he wouldn't be on the game and it would be the story of Ellie). Many people even guessed Ellie would discover the truth and would either kill or abandon Joel long before TLOU2 was officially confirmed (and the poster of the guitar was the last evidence they needed that Joel wouldn't be present anymore).

I don't get upset about stories being obvious because 99% of the time I get the ending in my head right with like 20-30% of the story told or less. Sure that makes me all the more happy when my expectations is subverted, hardly I get pissed that something I expected didn't happen, and even if I get a little sad a char I liked died if the reason was good for the story I accept it. And well in RL sometimes people just die without any previous signal or reason.

Perhaps people thought that the structure was not the best way to present the story. I don't know. But I do know that a game consists of many parts. And one thing, like structure, or upgrade mechanics can easily be confusing while another, like moral lesson, or usage of plot devices can be very obvious. Not saying this is the case for TLoU2, just talking in general.

And I think we did talk about two different things. To you Joels death was obvious. Alright, to me aswell. But this is not necessarily to the detriment of the story and not what I was talking about. To me, what ND tried to achieve with the story, their masseging, the reversial, walking in the shoes of the other, learning first hand how hard it can be to forgive, this was obvious from the get go. It is an interesting experiment and certainly bold. But at the same time boring. This goes beyond being able to tell what the ending is going to be. This is about seeing a 20 hour gameplay chunk, practically the whole game, before you and thinking: yeah, yeah, I get it, but can we please instead do something interesting and a little more mature?