Pemalite said:
I'm not arguing about this "particular" stance in regards to the Playstation 5. It's the same stance regardless of console. |
And... PS5 is RDNA2. So why do you question this?
Pemalite said:
I'm not arguing about this "particular" stance in regards to the Playstation 5. It's the same stance regardless of console. |
And... PS5 is RDNA2. So why do you question this?
Manlytears said:
First, i come in peace... |
I love Astro Bot Rescue Mission. It's actually my #34 "best game of all time". However, take away the vr and it's just Crash Bandicoot with some cool effects. It's a pretty basic platformer. I love vr. Being "in the world" adds something that you just can't get from looking at a screen (which is why RE7 is my #21 game!) but let's not get carried away here.
You already have this scenario in your head that Nintendo is gonna rip this game off and take all the credit and that gamers are going to pretend Astro Bot never existed. Weird prediction...
I would never guess the internet would be in such an uproar about a DF comparison for a mediocre cross-generation racing game. There will be 7 years of comparisons and better games as well. Not just talking about this topic. Just in general. Dirt 5 is not deserving of this much attention.
Leynos said: I would never guess the internet would be in such an uproar about a DF comparison for a mediocre cross-generation racing game. There will be 7 years of comparisons and better games as well. Not just talking about this topic. Just in general. Dirt 5 is not deserving of this much attention. |
Being somewhat controversial due to the performance and being a launch title has given this game the most attention I've seen any dirt game get. Crazy.
Manlytears said:
i will have to agree with your edit., it's fair... VR doesn't matter right now. |
What do you mean by "Nintendo will copy the concept created by Astro Bot VR?"
Do you mean like Astro Bot copied the core concept of 3D jump and run defined by Mario 64 and place it in VR? Please explain.
Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3
DonFerrari said: Sony have been very silent with PS5. Besides SSD and Tempest Chip they have been very brief on everything else during the reveal. So we can't really be sure of what is there or not, sure since if they haven't specifically talked about it then it's fair to assume it isn't in the PS5. Although I think oodle textures was mentioned as is equivalent to VRS right? |
A activison dev, has come out and said the PS5 has VRS.
Here is a software engineer, that worked on the PS5:
Variable Rate Shading is nice for saving cycles, but VRS’ optimization capability doesn’t hold a handle to the Geometry Engine’s capabilities. VRS without GE means you’re still processing vertices you can/should eliminate in earlier stages to begin with. More free compute/memory.
— Matt Hargett (@syke) March 19, 2020
PS5 can use VRS, and can eliminate processing vertices, in earlier stages to free up compute/memory.
The geometry engine, in the PS5 does have the capabilities to do this.
Its just MS used it as a marketing term, and said "we support VRS", while sony hasn't spoken about it, and only a few devs have.
Have we seen VRS used in any games yet? No idea.
When will it start mattering? No idea.
Pemalite said:
I'm not arguing about this "particular" stance in regards to the Playstation 5. It's the same stance regardless of console. |
To equate 7 years after release to 7 days is kinda strange don't you think?
The teardown from Sony didn't gave a single HW information. Teardown from any other site also wouldn't be able to "teardown" the APU to see what is available inside. So really we are at did Sony said it have or didn't, and if they didn't is the feature there or not? Thus we can't really confirm anything, at most we can say that it is more likely that it doesn't have until proven otherwise.
Also since we don't have access to PS5 specific tool (as Vulkan and OpenGL are computer tools) we don't know if a specific feature is available or not.
And per JRPGfan devs have confirmed.
Variable Rate Shading is nice for saving cycles, but VRS’ optimization capability doesn’t hold a handle to the Geometry Engine’s capabilities. VRS without GE means you’re still processing vertices you can/should eliminate in earlier stages to begin with. More free compute/memory.
— Matt Hargett (@syke) March 19, 2020
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
JRPGfan said:
A activison dev, has come out and said the PS5 has VRS.
PS5 can use VRS, and can eliminate processing vertices, in earlier stages to free up compute/memory. |
Thats something even digital foundry said in a previous video, not sure wich. But its baked into the geometry engine of the PS5 so they probably have so slight differences and they dont call it VRS. MS runing with their PR is the whole reason we are in this current online hysteria about PS5 matching and sometimes outperforming the xbox. So not taking PR into consideration would be the wisest approach.
It takes genuine talent to see greatness in yourself despite your absence of genuine talent.
eva01beserk said:
Thats something even digital foundry said in a previous video, not sure wich. But its baked into the geometry engine of the PS5 so they probably have so slight differences and they dont call it VRS. MS runing with their PR is the whole reason we are in this current online hysteria about PS5 matching and sometimes outperforming the xbox. So not taking PR into consideration would be the wisest approach. |
So it would be like one putting 5 features and the other 20 but the 20 are actually the same 5 but diced apart to fill a box?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
DonFerrari said:
So it would be like one putting 5 features and the other 20 but the 20 are actually the same 5 but diced apart to fill a box? |
Maybe. Will just get the same result at the end. All I know is that PR is just PR.
It takes genuine talent to see greatness in yourself despite your absence of genuine talent.