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Forums - Nintendo Discussion - Best Wii U game, excluding BOTW

 

I think the best is...

Bayonetta 2 7 11.11%
 
Mario Kart 8 12 19.05%
 
Splatoon 8 12.70%
 
DKC Tropical Freeze 2 3.17%
 
Mario 3D World 10 15.87%
 
Pikmin 3 6 9.52%
 
Smash Bros U 3 4.76%
 
Xenoblade Chronicles X 8 12.70%
 
Other 7 11.11%
 
Total:63

If we exclude Breath of the Wild (as it would otherwise dominate the poll and make the outcome too predictable) what do you think was the single best game on Nintendo ill-dated dual screen console, and why?



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Super Mario 3D World. Amazing game. One of the best Mario games I ever played.



Man, looking at that list, it's hard to believe WiiU was such a bomb. There are some all-time greats there.

I think I'd give a slight edge to Mario Kart 8.



Wonderful 101.



Call of Duty, being able to sit there with a friend in the same room and chat and have a screen each was great.



 

 

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mZuzek said:
Donkey Kong Country: Tropical Freeze.

Best platformer ever, really. Incredible level design, music, atmosphere. Great bosses. Just love everything about it.

I would argue Ori and the will of the wisps is probably a step up in terms of "best platformer".

Not to say DK Tropical freeze is a bad game though... Far from it.

But as far as "best" WiiU game overall, definitely in agreement there.



--::{PC Gaming Master Race}::--

Veknoid_Outcast said:
Man, looking at that list, it's hard to believe WiiU was such a bomb. There are some all-time greats there.

Problem was, as well as being attached to unappealing hardware, those quality games were spread out thin with long droughts in between.



Tie. Xenoblade X and Bayonetta 2.



Bite my shiny metal cockpit!

Rayman Legends.



http://www.youtube.com/watch?v=F1gWECYYOSo

Please Watch/Share this video so it gets shown in Hollywood.

I would have to say either Splatoon or Mario Maker. Both of those games really showcased what Nintendo was capable of when they are motivated to perform at their best and not just sit back and enjoy their financial success (BotW did this too). That said, these two games specifically were created to compete in completely new genres for Nintendo and the genres were already really well-established (level creation and online shooter). Not only did Nintendo make decent installments in both genres but they actually made enormous waves.

Splatoon was just a brilliant game and is a perfect example how a small, inexperienced team of developers can change an industry when they are given the freedom to take risks and follow their imagination. Most FPS's today have such massive budgets and focus on ultra-real graphics to the point that no developers want to take any chances experimenting with the fundamental game mechanics, anymore. Nintendo did exactly this with Splatoon and it paid off massively.

Mario Maker was the game that finally found the perfect use for the Wii U gamepad. Unfortunately, it was too late in the lifecycle of the Wii U to change its fortunes, but if Nintendo had been using their brain when they launched the Wii U they would have seen that level creation was really the one big thing that can justify the existence of the gamepad. Mario Maker was the best utilization for the gamepad and something that no other game console can do as well as the Wii U did. Nintendo, should have been integrating level creation aspects into all of their first party titles in a way that it was an integral part of the game design (like they did with motion controls on the Wii). I think that if this had been done, the Wii U might have been less of a disaster as developers would have had an idea of what to do with it.