Forums - Gaming Discussion - What threat does Gamepass pose for Sony in the long run?

AsGryffynn said:

Netflix doesn't really output "quality". Amazon Prime. Also, you can buy and download digitally for halfway decent resolution. 

Yep Netflix nowadays very much feels like tv shows as a 'service' rather than making something great. It was fun for a while to watch stuff from other countries but everything just keeps getting more seasons while it's not all that good to begin with. Some exceptions yet even Stranger things and Dark ran their course. Amazon keeps bombarding me with Prime at every opportunity, for that reason alone I'll never sign up. TV is not doing all that bad, the new season of Fargo looks really good and Manhunt Deadly games is pretty good so far.



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Runa216 said:
sales2099 said:

Having more shovelware from being the market leader in 1 gen doesn’t make you the BC king if you only have one gen to show for it. 

But we agree that Sony isn’t worried about Game Pass, which is exactly how MS likes it. Sony doing the same thing gen after gen. Make a console, make exclusives, sell consoles. Which has more then worked out but the market is changing and expanding fast. Even Nintendo adapted and appeals to the handheld crowd in addition to home console crowd.

Streaming and subscription models are gonna be more and more prominent, and Sony will likely be fine, but stuck in the console only “walled garden”. Where as Game Pass will have cornered the PC and mobile markets in their complacency.

Shovelware? Dude, I checked. PS4 has 99 exclusives compared to Xbox One's 24. a 4:1 ratio. And none of those are shovelware. I only included titles that have 75 or higher on metacritic, and have at least 20 reviews to show this. You can't just claim 'shovelware' because you don't like to admit that PS4's library is provably better than Xbox's. 

Also, people have been saying Streaming is going to take over since 2012 when Sony bought Gaikai. it's been tinkering around the edges of the industry for nearly a decade now and it's still not the driving force in gaming that it is in TV/Movies, likely because of the interactive nature of the medium. You can't just repeat the same 'it's gonna be big' all the time and hope it's true. The way things went this entire generation tells a different tale. GamePass and Streaming and Subscription models are nice additives to a console's game library, but they're not a key driving force. If it was...

then the Xbox...

Would have Sold...

a whole lot more...

Than it did...

Hell, they can't even launch a console with a Halo game anymore. I just don't think they're doing anything to scare Sony. As I said, Playstation has Now which is comparable in functionality but not as popular because it's got lower quality games and isn't marketed as well, their backwards compatibility is more robust, their exclusives are hilariously outclassing Xbox's exclusives in terms of reviews and sales, and Microsoft has all these neat ideas that just aren't working out. Sony at their worst outsold Microsoft at their best. I am quite confident Gamepass is not a threat to Sony. It hasn't been in the past, and unless Microsoft really amps up the production of first party exclusives, it will always just be that thing on Xbox that all Xbox users have but PS users don't need. 

Your comment has a lot to unpack so I’ll just focus on the bold. The generation trends were decided as early as late 2014. A perfect storm of Xbox PR blunders, underpowered and overpriced console. Compared to Sony who was on top of their game in console, games, and especially marketing.

Now, with Game Pass introduces in 2018 and only really taking off late 2019...do you honestly expect everyone to drop their PS and just pick up a Xbox? Completely reverse sales trends and just pull ahead? Cmon...you know better. The gen was decided long ago and everything Xbox doing won’t help Xbox One because it’s fate was decided long ago. 

Next gen though is another story. GP is at its peak and a new gen wipes the slate clean. There’s actually several factors that go into how much a console sells. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Nighthawk117 said:
Conina said:

2020 games on GamePass so far (I'm sure, I even forgot a few):

Battletoads
Bleeding Edge
Carrion
CrossCode
Darksiders Genesis
Deliver Us the Moon
DOOM Eternal
Double Kick Heroes
Dragon Quest 11 S: Echoes of an Elusive Age
Drake Hollow
Flight Simulator 2020
Grounded
Hotshot Racing
Hypnospace Outlaw
Journey to Savage Planet
Minecraft: Dungeons
Moving Out
Neon Abyss
New Super Lucky's Tale
Nowhere Prophet
Observation
Ori 2: Ori and the Will of the Wisps
Spiritfarer
Streets of Rage 4
Tell Me Why: Chapter 1 - 3
The Dark Crystal: Age of Resistance Tactics
The Touryst
Two Point Hospital
Wasteland 3

99% of those games are jack shit.

This might be the worst hot take I've seen on VGChartz.

Some of the best games of the year are listed here. Can you elaborate on why they're trash?

Last edited by Veknoid_Outcast - on 17 October 2020

Big question will gamepass work, they're clearly not making money on it atm and have put close to 10 billion adding ip content, trying to emulate the netflix model which I just don't believe will work with video games.



Gamepass poses no threat to Sony at the moment, and i dont think it will do in the long run.

Why?
Because it's an experimental businnes model in the gaming area, to really work it needs several hundred of millions of active subscriptions. Why an AAA publisher would want to get a small revenue share from its titles while can sell them for $70-$80 each?

Also, videogames are something very different from films and tv series, they need time to be completed.
Netflix can safely remove any film without damaging the costumers; films are tipically just 1h to 3h long, experienced in a single shot.
A videogame is a different experience, it may last for hundered of hours... what if a game you are playing is removed from the Gamepass without any notice?



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JimmyFantasy said:
Netflix can safely remove any film without damaging the costumers; films are tipically just 1h to 3h long, experienced in a single shot.
A videogame is a different experience, it may last for hundered of hours... what if a game you are playing is removed from the Gamepass without any notice?

Games leaving Gamepass don't also leave the Xbox Marketplace, they are still available to buy digital (and in many cases physical). Savegames are also compatible between physical, digital and subscription versions... since they are all the same for the system.

So where is the damage for the customer who played the game on GamePass from day one and buys it after the GamePass removal for $10 - $30 compared to the customer who bought it day one for $50 - $70?



vonny said:
Big question will gamepass work, they're clearly not making money on it atm and have put close to 10 billion adding ip content, trying to emulate the netflix model which I just don't believe will work with video games.

It still remains to be seen whether it will work with Netflix. They started making money but are now in debt investing in original content to keep their subscribers while the market fragments. Netflix had 12.4 billion debt at the end of 2019 with a net income of 1.86 billion. Their shares are falling with the loss of subscribers.

At some point we'll probably see advertising on streaming services, which you can't ffwd or skip. Pausing the match for the next 15 second commercial. But maybe you can get a premium subscription without commercials. Not sure how that would work when the game is on hold for the other plebs to watch the commercial. Same as my cable provider, you can stream for free with commercials (and locked vcr controls), or pay extra to stream without.



I think the bigger question is what danger gamepads poses to gaming:

1) the big service similar to gamepass are running at a loss. Losses in billions from Disney+, Netflix, Amazon etc
2) big games cost big money which means bigger losses
3) pushing out competition or forcing Sony to go down the same road will mean loss in quality big productions across the board.

It's happened with microtransactions becoming a norm and now this will be next. We will be paying £240 or more a year for games we will never own, we won't get big games like Cyberpunk, Gears, Halo, God of War anymore as they will all them be cheaper games asking for season passes and microtransactions for different costumes, loot etc.

The big companies can afford to take a long term loss as they have been doing, but eventually with these things, someone pays for it somewhere at some point.

I rather MS do the gamepass right. No day one AAA games so they can recoup game costs or a chunk of it and then release these bigger games at 6, 9 or 12 months depending on success.

I've lived long enough to see time and time again that celebrating crap deals that are too good to be true, only lead to big losses sooner port later and I love my big triple AAA experiences too much to risk them for a short term cheap gain.



Whoever said life to be like a box of chocolates clearly didn't know what he was talking about. 

Life is more like a game of bumper cars. At every turn there is a possibility you will get screwed.

Not to avoid the question at hand I think Sony will take a wait and see approach, and if they need too they will release a lighter version of gamepass that will have psnow included in it but not day one for the big games, or an expensive version for discounted day one or free day one.



Whoever said life to be like a box of chocolates clearly didn't know what he was talking about. 

Life is more like a game of bumper cars. At every turn there is a possibility you will get screwed.

Fei-Hung said:
I think the bigger question is what danger gamepads poses to gaming:

1) the big service similar to gamepass are running at a loss. Losses in billions from Disney+, Netflix, Amazon etc
2) big games cost big money which means bigger losses
3) pushing out competition or forcing Sony to go down the same road will mean loss in quality big productions across the board.

It's happened with microtransactions becoming a norm and now this will be next. We will be paying £240 or more a year for games we will never own, we won't get big games like Cyberpunk, Gears, Halo, God of War anymore as they will all them be cheaper games asking for season passes and microtransactions for different costumes, loot etc.

The big companies can afford to take a long term loss as they have been doing, but eventually with these things, someone pays for it somewhere at some point.

I rather MS do the gamepass right. No day one AAA games so they can recoup game costs or a chunk of it and then release these bigger games at 6, 9 or 12 months depending on success.

I've lived long enough to see time and time again that celebrating crap deals that are too good to be true, only lead to big losses sooner port later and I love my big triple AAA experiences too much to risk them for a short term cheap gain.

Unlike Netflix Game Pass makes indirect revenue from increased DLC purchases. Also Game Pass doesn’t function by itself like Netflix. People who buy outright on console as well as Windows Store and especially Steam provide the short term sales revenue.

The ecosystem helps each other out. Therefore budgets don’t have to change.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.