PotentHerbs said:
I suspect HFW will still be a great sequel because they can improve on many aspects from HZD. Side quests, platforming/climbing, improved human enemies, melee combat, different/new machines, refined RPG elements, building on lore, QoL improvements, etc. The PS5 version will have all of this plus the graphical upgrades, better framerates and instantaneous load times. It will review well, sell phenomenally, and be an absolute show stopper on the PS5. But the SSD + CPU won't truly be utilized to its fullest capabilities. If HFW was built from the ground up on the PS5, we could get flying mounts (Guerrilla said they had to scrap this feature because they couldn't stream assets fast enough), aerial battles, faster traversal, bigger and denser worlds with more interior buildings, more complex AI, large scale battles (think of the last mission in HZD but grander), real time geometric terraforming, etc. Things like flying and faster traversal could add to the variety of side missions in HFW (like racing on different mounts) while real time terraforming could add different gameplay loops, like the indication of GAIA like machines without use of HUD, it could open up exploration possibilities, or it could happen during the middle of an encounter. |
It should be assumed that the same game would be super ambitious and not be arriving as soon as Forbidden West is, likely years later. Beyond the actual capability of the hardware, man hours and brainpower is still required to figure out how to programme and execute this stuff, implement it into the engine etc. Such a title could be a 5+ year endevour regardless of the specs of the machine because humans still have to build said game and can't simply rely on the foundations they established in the past. True gameplay shifting change takes time.