scottslater said:
hinch said:
Ratchet and Clank. Almost instantaneous loading from one work to another for one, making good use of high speed SSD. I can think of many uses for this - mainly horror games, like Silent Hill games like Medium. If you look at the hardware and capabilities alone, you just have to think everything on the Xbox One/PS4 but bigger. Because of the huge CPU upgrade (I can't emphasize this enough) upgrade expect bigger worlds, a lot more capable of processing physics, AI not to mention the leap in power for 3D audio - hugely overlooked feature imo.
And you do realize that that game came out on Wii U as well? I think you are mixing up gameplay and level design over what you think is possible to do on hardware available and are just explaining the Switches hardware main feature (its portable). Not being mean but you haven't even tried playing the most technologically impressive games as you are skipping/skipped the PS4 entirely.
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I will reserve opinion on the Ratchet and Clank concept until we see it in actual hands of gamers, not in a controlled environment, it's easy to make anything look good in that scenario. Everything on the Xbox One/PS4 but bigger isn't necessarily better.
I'm aware it came out on the Wii U as well, but next generation gaming isn't just about graphics. There is UI, form factors, pricing, game delivery, services, etc. I have played on PS4s. I own a high end gaming rig and an Xbox One X (only for the Game Pass), I've played plenty of technologically impressive games.
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I'm not sure how BOTW is an example of next gen in terms of gameplay when its playable on last gen, but okay. The Switch is impressive for portable console, but thats it. In terms of power and potential the Switch pretty much aligns with gen 8 hardware and offers nothing in terms of capabilities over the latter (its actually quite a bit less), never mind PS5 and Xbox Series X.
The PS4 and Xbox One have been on the market for 7 years now and have held back PC gaming. Whether its down to its ancient CPU, old GPU's and feature sets, lack of ram (or just bad implementation, think DDR3 on Xbox One) to the I/O of the harddrives. First party and third party have had to design their games around said hardware for years. Which is part of the reason why games haven't really evolved over 7th generation in terms of gameplay.
About UI - will be considerably faster due to faster CPU and storage - this alone is worthwhile the upgrade for a lot of people as the UI on last gen consoles are painfully slow and cumbersome. Form factor - its a home console. DualSense is a small evolution of Dualshock with added functionality (build in mics, haptic feedback, adaptive triggers). Not to mention massively reduced load times. Game delivery/services? Eh, pretty much the same since last gen apart from the relatively new GamePass from Microsoft.
There's a longer demo of R&C and does look fairly impressive imo. Just be aware of crappy stream quality, there isn't a better source as far as I'm aware.
In any case you can expect Sony to push the boundaries on graphics. Microsoft will be much more competitive this time round with their new Studios once it gets rid of the Xbox One S support and third parties all move onto developing exclusively for the PS5 and Xbox Series S/X. And no, its not just graphics either. For all the reasons I mentioned above.
Last edited by hinch - on 07 August 2020