vivster said:
1. PC had the speed of SSDs for years already and a slight boost won't do a lot about it. I also have yet to see any next gen games being optimized for fast SSDs that have a significant impact on gameplay or loading times. At least not enough impact to justify $400 when you already have a PC. 2. That's probably because you haven't played anything on PC or because you are just lying to prove a point. If fast storage that is already bound to be easily eclipsed by PCs is the only selling point for next gen consoles then I stand correct that there is nothing they can offer and will be painfully outdated within 2 years as usual. |
I play on a gaming laptop and always have to go into settings to get decent performance (i7 8750h, GTX 1060) out of bigger games. Elite Dangerous I have to change settings while playing depending on whether I meet up with other people. Train Simulator I have to change settings based on the track / area. Forza Horizon 4 works better with CPU boost disabled, while train sim needs the boost or stutters very badly when loading the next chunk of data. Forza Horizon won't work with a DS4 controller, Ori does mostly but still better with 360 pad. Need I go on.
PCs can't make tailor made games for fast storage since it still has to work from HDD. Consoles can balance everything perfectly, just look at HZDs woeful port to PC. https://www.eurogamer.net/articles/digitalfoundry-2020-horizon-zero-dawn-pc-tech-review When consoles start optimizing for SSD porting to PC is only going to get harder, or they'll simply require more and more ram to compensate.
Fast storage is not going to be painfully outdated since PCs simply won't require you to have a 9 GB/s SSD to play certain games, nor do they have the ability to transfer direct to video ram. But yes they can compensate with 32 GB of system ram.
Next gen is getting rid of the 5400 rpm HDD bottleneck, can't wait!







