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hinch said:
scottslater said:

Something that is innovative, takes advantage of the hardware in an unique way, etc.

BotW is a great example of "next gen gameplay".  The "open air" design was refreshing for a stale genre, the game is perfect for the hardware it was released on between being a great game to play with a console, tv and controller in a long gaming session or as a handheld game in small gaming session on the way to work in a carpool (shrines for example).

Ratchet and Clank. Almost instantaneous loading from one work to another for one, making good use of high speed SSD. I can think of many uses for this - mainly horror games, like Silent Hill games like Medium. If you look at the hardware and capabilities alone, you just have to think everything on the Xbox One/PS4 but bigger. Because of the huge CPU upgrade (I can't emphasize this enough) upgrade expect bigger worlds, a lot more capable of processing physics, AI not to mention the leap in power for 3D audio - hugely overlooked feature imo.

And you do realize that that game came out on Wii U as well? I think you are mixing up gameplay and level design over what you think is possible to do on hardware available and are just explaining the Switches hardware main feature (its portable). Not being mean but you haven't even tried playing the most technologically impressive games as you are skipping/skipped the PS4 entirely. 

I will reserve opinion on the Ratchet and Clank concept until we see it in actual hands of gamers, not in a controlled environment, it's easy to make anything look good in that scenario.  Everything on the Xbox One/PS4 but bigger isn't necessarily better.

I'm aware it came out on the Wii U as well, but next generation gaming isn't just about graphics. There is UI, form factors, pricing, game delivery, services, etc.  I have played on PS4s. I own a high end gaming rig and an Xbox One X (only for the Game Pass), I've played plenty of technologically impressive games.



Nintendo with the Switch: