Barkley said:
DonFerrari said:
Problem is that Microsoft gaming department isn't only about their console and not even only about gaming right?
|
I have no idea about "not only about gaming", but yes it includes PC.
|
I don't know what are currently in the department, but last time I looked they had surface sales and Android Royalties counted on the numbers, reason why it was hard to see what was Xbox revenue and profit. Nowadays I don't know, need to check.
EDIT:
More Personal Computing
Our More Personal Computing segment consists of products and services that put customers at the center of the experience with our technology. This segment primarily comprises:
• Windows, including Windows OEM licensing (“Windows OEM”) and other non-volume licensing of the Windows operating system; Windows Commercial, comprising volume licensing of the Windows operating system, Windows cloud services, and other Windows commercial offerings; patent licensing; Windows IoT; and MSN advertising.
• Devices, including Surface and PC accessories.
• Gaming, including Xbox hardware and Xbox content and services, comprising Xbox Live (transactions, subscriptions, cloud services, and advertising), video games, and third-party video game royalties.
• Search.
Selected Product and Service Revenue Constant Currency Reconciliation
|
Three Months Ended June 30, 2020
|
|
Percentage Change Y/Y (GAAP)
|
Constant Currency Impact
|
Percentage Change Y/Y Constant Currency
|
Office Commercial products and cloud services
|
5%
|
2%
|
7%
|
Office 365 Commercial
|
19%
|
3%
|
22%
|
Office Consumer products and cloud services
|
6%
|
1%
|
7%
|
LinkedIn
|
10%
|
1%
|
11%
|
Dynamics products and cloud services
|
13%
|
2%
|
15%
|
Dynamics 365
|
38%
|
2%
|
40%
|
Server products and cloud services
|
19%
|
2%
|
21%
|
Azure
|
47%
|
3%
|
50%
|
Enterprise Services
|
0%
|
2%
|
2%
|
Windows OEM
|
7%
|
0%
|
7%
|
Windows Commercial products and cloud services
|
9%
|
2%
|
11%
|
Xbox content and services
|
65%
|
3%
|
68%
|
Surface
|
28%
|
2%
|
30%
|
Search advertising excluding traffic acquisition costs
|
(18)%
|
1%
|
(17)%
|
So from all it can be seem Xbox also had a very strong quarter.
Revenue in More Personal Computing was $12.9 billion and increased 14% (up 16% in constant currency), with the following business highlights:
- Windows OEM revenue increased 7%
- Windows Commercial products and cloud services revenue increased 9% (up 11% in constant currency)
- Xbox content and services revenue increased 65% (up 68% in constant currency)
- Surface revenue increased 28% (up 30%in constant currency)
- Search advertising revenue excluding traffic acquisition costs decreased 18% (down 17% in constant currency)
Last edited by DonFerrari - on 04 August 2020