Barkley said:
I have no idea about "not only about gaming", but yes it includes PC. |
I don't know what are currently in the department, but last time I looked they had surface sales and Android Royalties counted on the numbers, reason why it was hard to see what was Xbox revenue and profit. Nowadays I don't know, need to check.
EDIT:
More Personal Computing
Our More Personal Computing segment consists of products and services that put customers at the center of the experience with our technology. This segment primarily comprises:
• Windows, including Windows OEM licensing (“Windows OEM”) and other non-volume licensing of the Windows operating system; Windows Commercial, comprising volume licensing of the Windows operating system, Windows cloud services, and other Windows commercial offerings; patent licensing; Windows IoT; and MSN advertising.
• Devices, including Surface and PC accessories.
• Gaming, including Xbox hardware and Xbox content and services, comprising Xbox Live (transactions, subscriptions, cloud services, and advertising), video games, and third-party video game royalties.
• Search.
Selected Product and Service Revenue Constant Currency Reconciliation
|
Three Months Ended June 30, 2020 |
||
---|---|---|---|
Percentage Change Y/Y (GAAP) |
Constant Currency Impact |
Percentage Change Y/Y Constant Currency |
|
Office Commercial products and cloud services |
5% |
2% |
7% |
Office 365 Commercial |
19% |
3% |
22% |
Office Consumer products and cloud services |
6% |
1% |
7% |
|
10% |
1% |
11% |
Dynamics products and cloud services |
13% |
2% |
15% |
Dynamics 365 |
38% |
2% |
40% |
Server products and cloud services |
19% |
2% |
21% |
Azure |
47% |
3% |
50% |
Enterprise Services |
0% |
2% |
2% |
Windows OEM |
7% |
0% |
7% |
Windows Commercial products and cloud services |
9% |
2% |
11% |
Xbox content and services |
65% |
3% |
68% |
Surface |
28% |
2% |
30% |
Search advertising excluding traffic acquisition costs |
(18)% |
1% |
(17)% |
So from all it can be seem Xbox also had a very strong quarter.
Revenue in More Personal Computing was $12.9 billion and increased 14% (up 16% in constant currency), with the following business highlights:
- Windows OEM revenue increased 7%
- Windows Commercial products and cloud services revenue increased 9% (up 11% in constant currency)
- Xbox content and services revenue increased 65% (up 68% in constant currency)
- Surface revenue increased 28% (up 30%in constant currency)
- Search advertising revenue excluding traffic acquisition costs decreased 18% (down 17% in constant currency)
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."