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Forums - Sales Discussion - Famitsu Sales: Week 28, 2020 (Jul 06 - Jul 12)

SKMBlake said:
noshten said:

FAMITSU TOP SELLING GAMES JAPAN ALL TIME(physical):

8. Animal Crossing: Wild World (NDS) - 5.241.655

9. Animal Crossing: New Horizons (Switch) - 5.114.386

10. Brain Age 2 (NDS) - 5.082.322


New Horizon moves into 9th place, I think it should be very close or in the Top 5 by the end of the Quarter, which would require >5.82M

Do you have to full list ?

Sure check out this site, it's where I spent a lot of time :)

https://sites.google.com/site/gamedatalibrary/game-search

Nintendo eShop: H1 2020 (January 1st to June 30th 2020)

Retail(games that have a physical version)

  1. Animal Crossing: New Horizons (Nintendo) [20.3.2020]
  2. Clubhouse Games: 51 Worldwide Classics (Nintendo) [05.6.2020]
  3. Human: Fall Flat (Teyon Japan) [28.12.2017]
  4. Splatoon 2 (Nintendo) [21.7.2017]
  5. Mario Kart 8 Deluxe (Nintendo) [28.4.2017]
  6. Super Smash Bros. Ultimate (Nintendo) [07.12.2018]
  7. NBA 2K20 (Take-Two Japan) [06.9.2019]
  8. Pokémon Mystery Dungeon: Rescue Team DX (The Pokémon Company) [06.3.2020]
  9. Ni no Kuni: Wrath of the White Witch for Nintendo Switch (Level-5) [20.9.2019]
  10. Minecraft (Mojang / Microsoft Japan) [21.6.2018]
  11. Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy DX (Level-5) [09.8.2018]
  12. Xenoblade Chronicles: Definitive Edition (Nintendo) [29.5.2020]
  13. Overcooked! 2 (Team17) [07.8.2018]
  14. Pokémon Sword (The Pokémon Company) [15.11.2019]
  15. The Legend of Zelda: Breath of the Wild (Nintendo) [03.3.2017]
  16. Brain Training for Nintendo Switch (Nintendo) [27.12.2019]
  17. Super Mario Party (Nintendo) [05.10.2018]
  18. Fitness Boxing (Imagineer) [20.12.2018]
  19. Undertale (8-4) [15.9.2018]
  20. Pokémon Shield (The Pokémon Company) [15.11.2019]
  21. Monster Hunter Generations Ultimate (Capcom) [25.8.2017]
  22. Fire Emblem: Three Houses (Nintendo) [26.7.2019]
  23. Trials of Mana (Square-Enix) [24.4.2020]
  24. The Snack World: The Dungeon Crawl - Gold (Level-5) [12.4.2018]
  25. Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition (Square-Enix) [27.9.2019]
  26. Kotoba no Puzzle Mijipittan Encore (Bandai-Namco) [02.4.2020]
  27. Hatsune Miku: Project Diva Mega 39's (SEGA) [13.2.2020]
  28. Super Mario Maker 2 (Nintendo) [28.6.2019]
  29. Luigi's Mansion 3 (Nintendo) [31.10.2019]
  30. Yo-kai Watch 1 for Nintendo Switch (Level-5) [10.10.2019]

Amazing result for Human Fall Flat, No Brakes Games and the polish publisher Teyon. This is by far the biggest indie evergreen on the eShop and now it even has a physical version that has already sold 9.756 which is 60-80% of the original shipment, so it's looking like they might need to supply some more copies in the near future. Considering Splatoon 2 had a 30% off , splatfest and a demo it's very likely that Human Fall Flat did very well for itself in the first 6 months of the year. We are talking >300K copies digital+physical since Splatoon had around >200K physical sales. Obviously there is a big difference in price as Human Fall Flat is constantly discounted and costs ¥1.500 digitally and ¥3.500 physically compared to Splatoon 2 which is ¥6.578 digitally and ¥5.980 physically. 

The other indie games doing great that have a physical copy are Overcooked 2 & Undertale. 

Also, we notice that 1/3 of the Top 30 are Japanese 3rd Party games in the list - Level 5 is top with 4 games that they've been aggressively discounting on the eShop. Imagineer's Fitness Boxing is the highest non-Level 5 game from a Japanese publisher on the list.

NBA2K was another game aggressively discounted on the eShop and that's why it's so high in the rankings.



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src said:
The_Liquid_Laser said:

I really think 8m in Japan for PS5 is too optimistic.  Japanese people do not want first Sony first party games like Uncharted or God of War.  Spider-Man is probably the most popular first party game that they have for Japan.  

That just leaves third party games, and PS5 is going to get very few third party exclusives.  Only games which are bigger in the west like Final Fantasy will end up as third party exclusives, and even then Japanese studios have to seriously evaluate if they want to alienate their own country's fan base.  A third party game on the Switch can sell well both in Japan and overseas.  A third party game on the PS5 will only sell well overseas.  Very few Japanese people are going to want an expensive home console that sits there and collects dust, because they mostly only have time to play a portable system.

Total sales for PS5 is going to largely depend on how much money Sony and/or Nintendo throw at Capcom.  If Nintendo makes Monster Hunter a Switch exclusive (unlikely), then I can see PS5 selling as low as 4m, which is a little above Wii U levels.  If Sony makes MH a PS5 exclusive (slightly more likely), then PS5 might go as high as 7m.  If MH is multiplat (most likely), then PS5 will probably end up in the 5m-6m range.  MH was really the game that helped the PSP and killed the Vita, and Sony and Nintendo might continue to make offers to Capcom to decide the fate of the home market in Japan as well.  On the other hand Sony seems to be giving up on Japan and Nintendo is already winning there without MH.  If Capcom doesn't get money thrown at them, then going multiplat with MH would be the best move.

PS5 sells somewhere in the 4m-7m range depending on MH.

PS5 will get more meaningful third party exclusives than the SW in Japan. Not only that but JP third party games do incredibly well on PS4 so third parties will be more than happy to continue with the PS5.

MHW became Capcoms best selling game of all time, outselling every single nintendo entry combined, all with one game and expansion. MHW2 will be on PS5 and unlikely on SW due to how weak it is.

Shaunodon said:

The only delusional one in this thread is the person blindly believing PS5 will magically inherit PS3/PS4's market share, as if the declining interest for traditional home consoles in Japan isn't already obvious.

SMTIII selling 300k isn't that hard to see however, considering SMTIV alone wasn't that far off on 3DS. SMTIII has never been on a Nintendo system, never been portable, is generally more well regarded/remembered than SMTIV, and is releasing on a system with more interest/momentum behind it than the 3DS, even if sales looks to be comparable in the region with 3DS more frontloaded.

Oh look another delusional poster thinking a PS2 port will sell 300k on SW lmao

Not sure why you are comparing a new mainline game to a PS2 port but I guess you need some mental gymnastics to justify the delusions.

MasonADC said:
PS4 broke a lot of records regarding software, but anyone can see that those same games next iterations will probably have a decline, in japan and worldwide. It wouldn’t make sense for any game that isn’t top tier in graphics to not be on the market leader

Yeah sure, just like how those PS4 entries were probably going to decline and yet PS4 software sales resulted in them breaking records.

Who ever said that? The PS4 user base is strong worldwide and fore core titles strong in japan. It’s a no brained that the ps5 will be weaker than then the ps5. Companies need to realize that to stop the decline, exclusives titles need to stop. Thankfully a lot of mid tier developers has already stopped it 



Digital

  1. Minecraft Dungeons (Mojang / Microsoft Japan) [26.5.2020]
  2. Final Fantasy VII (Square-Enix) [26.3.2019]
  3. Futari de! Nyanko Dai Senso (Ponos) [20.12.2020]
  4. Guilty Gear XX Accent Core Plus R (Arc System Works) [16.5.2019]
  5. Of Sand and Mice -Revised- (Arc System Works) [21.12.2017]
  6. Dragon Quest III: The Seeds of Salvation (Square-Enix) [27.9.2019]
  7. Final Fantasy IX (Square-Enix) [14.2.2019]
  8. Cuphead (StudioMDHR) [18.4.2019]
  9. Good Job! (Nintendo) [26.3.2020]
  10. Oumori Charisou DX (spicysoft) [08.2.2018]
  11. Resident Evil 6 (Capcom) [31.10.2019]
  12. Puzzle & Dragons Gold (GungHo Online Entertainment) [15.1.2020]
  13. Ultimate Chicken Horse (Clever Endeavour Games) [25.9.2018]
  14. Gnosia (Petit Depotto) [30.4.2020]
  15. Final Fantasy VIII Remastered (Square-Enix) [03.9.2019]
  16. Dragon Quest X All-in-One Package (Square-Enix) [14.5.2020]
  17. Goonya Fighter (Mutan) [27.6.2019]
  18. Dead Cells (Motion Twin) [07.8.2018]
  19. Conduct Together (Northplay) [13.6.2019]
  20. Overcooked! Special Edition (Team17) [12.10.2017]
  21. Resident Evil 5 (Capcom) [31.10.2019]
  22. Cities: Skyline Nintendo Switch Edition (Paradox Interactive) [14.9.2018]
  23. 10 Second Run Returns (Blueprint) [21.12.2017]
  24. Catch 'Em! Goldfish Scooping (D3 Publisher) [02.8.2018]
  25. Stardew Valley (ConcernedApe) [11.1.2018]
  26. Kuukiyomi: Consider It! (G-Mode) [30.8.2018]
  27. Tick Tock: A Tale for Two (Other Tales Interactive) [05.12.2019]
  28. Kuukiyomi: Consider It More! - New Era (G-Mode) [26.9.2019]
  29. Invisigun Reloaded (Sombr Studio) [05.9.2019]
  30. Dragon Quest II: Luminaries of the Legendary Line (Square-Enix) [27.9.2019]

This is where we notice a big difference in terms of the Top 30, as there are far fewer Nintendo games here.

Minecraft continues to be a huge IP in Japan and has topped the chart despite only coming out in May. 

Elsewhere we see Square Enix and Arc System Works in the top spots with Futari de! Nyanko Dai Senso a game that had over 300K downloads on the 3DS doing great in 3rd spot. CupHead is the first western indie in the chart, but Dead Cells, Overcooked!, Cities, Stardew Valley, Northplay, and many others make the Top 30.

The great thing about this chart is the wide abundance of different smaller companies finding success in Japan, I'm not familiar with most but it's great to see.



Marth said:
Using CAPCOM as datapoint is not very representative as their releases on Switch have been lackluster at best.
They have pretty much only put late ports and remasters on the System of course they are not going to sell as good as a new Monster Hunter and Resident Evil.

You can even see this in amounts of releases.
They released only 18 games on Switch
Compared to 42 on PS4

curl-6 said:
PortisheadBiscuit said:

So we just gon' act like src isn't an alt?? Lol

It's been pointed out so many times and is so obvious by now that its just kinda generally accepted and goes without saying.

Ahhhh okay lol. I'm like, there's no way I'm the only one seeing this



Next week numbers when?



 

 

We reap what we sow

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Kai_Mao said:
src said:

Wrong.

The conversation was about JP third party software, which is determined by global sales, not just domestic sales, hence why PS4 gets better support than SW and Ps5 will continue that.

This just further proves why JP third parties place PS4 as number 1: 65% of Capcoms packaged sales came from PS4. SW accounted for 19.5%.

Doesn't hurt that the PS4 has more Capcom games than Switch does by a mile..Not to mention that most of Switch's Capcom support are mostly late ports. Maybe if there were a few original (non-port) titles on Switch, that percentage might be higher for Switch. Octopath Traveler, Astral Chain, Daemon x Machina, and others have proven that original third party titles can be successful on Switch. Outside of Mega Man 11, has Capcom developed any other original AA-AAA title for Switch?

don't want to get in the argument but Astral Chain(published and co-owned by Nintendo) is not a third party title.



160rmf said:
Next week numbers when?

Tomorrow. Numbers used to be released on Wednesdays but it has been pushed back to Thurdays for a few months now.



Signature goes here!

Baddman said:
Kai_Mao said:

Doesn't hurt that the PS4 has more Capcom games than Switch does by a mile..Not to mention that most of Switch's Capcom support are mostly late ports. Maybe if there were a few original (non-port) titles on Switch, that percentage might be higher for Switch. Octopath Traveler, Astral Chain, Daemon x Machina, and others have proven that original third party titles can be successful on Switch. Outside of Mega Man 11, has Capcom developed any other original AA-AAA title for Switch?

don't want to get in the argument but Astral Chain(published and co-owned by Nintendo) is not a third party title.

You’re right, I probably shouldn’t have used Astral Chain to buff my point. Though, it does prove that a new IP (developed by Platinum Games) that many will likely not associate with Nintendo with can be successful. How many know that it’s published and co-owner by Nintendo?



The_Liquid_Laser said:
noshten said:

No one is even saying for Japanese 3rd Parties need to make exclusive games for the Switch, multiplat strategy is working and brings in the most money.

Why limit yourself unless Nintendo or Sony is footing the bill.

Actually I do think Japanese 3rd parties are going to make a fair amount of Switch exclusives, but also a good amount will be multiplat too. 

Anything that was a 3DS or Vita exclusive last gen I expect to be a Switch exclusive this gen.  (Examples: Rune Factory, Bravely Default, etc...).  There were also plenty of games that got both a Vita and PS4 release (Example: Hatsune Miku, Trails of Cold Steel series, etc...).  These are good candidates for Switch/PS5 multiplat, but some may decide to be Switch exclusives since it has a much higher install base than the Vita did, and it's also a home console.  Then there are games that were PS4 exclusives, but didn't push hardware limits (example: Persona).  These are really good candidates for Switch/PS5 multiplat.  And then there are the PS4 games that did push hardware limits (Examples: Final Fantasy, Resident Evil, etc...).  These will probably stay Playstation exclusive.

Overall Switch is in a very good position to get Japanese third party games.  It should have at least as many third party exclusives as the 3DS/Vita did combined (maybe more), and it will also get plenty of Japanese multiplat games too.

The original release of Persona 5 was on PS3 and PS4 in Japan. The Royal version was PS4 only.

RE also released on X1 and Steam, digital only for both I believe. FFXV released for X1 as well and there are a lot more releases of FF games on Switch, too compared to before like FF12 and FFX/FFX-2. FF7 remake is still exclusive for (1 year?) so we’ll see where else that ends up. (Xbox?/PC?/Switch?)

I was going to buy P5 on PS3 when it released, but I ended up waiting. Since I waited I’m hoping Royal gets released on Switch since I don’t have a PS4. I also waited for DQ11 on Switch instead of playing the 3DS version (or buying a PS4).




starcraft: "I and every PS3 fanboy alive are waiting for Versus more than FFXIII.
Me since the games were revealed, the fanboys since E3."

Skeeuk: "playstation 3 is the ultimate in gaming acceleration"

Kai_Mao said:
src said:

Wrong.

The conversation was about JP third party software, which is determined by global sales, not just domestic sales, hence why PS4 gets better support than SW and Ps5 will continue that.

This just further proves why JP third parties place PS4 as number 1: 65% of Capcoms packaged sales came from PS4. SW accounted for 19.5%.

Doesn't hurt that the PS4 has more Capcom games than Switch does by a mile..Not to mention that most of Switch's Capcom support are mostly late ports. Maybe if there were a few original (non-port) titles on Switch, that percentage might be higher for Switch. Octopath Traveler, Astral Chain, Daemon x Machina, and others have proven that original third party titles can be successful on Switch. Outside of Mega Man 11, has Capcom developed any other original AA-AAA title for Switch?

That's the entire point though:

Capcom's software pipeline is supported primarily by the PS4 and with RE, DMC, MH all breaking records Capcom are going to double down on the PS5. Same with SE, FF7R2, FF16, Project Athia, KH4, Nier are all going to be on PS5 and not SW, resulting in SE being heavily dependent on PS5.

HoangNhatAnh said:
src said:

Wrong.

The conversation was about JP third party software, which is determined by global sales, not just domestic sales, hence why PS4 gets better support than SW and Ps5 will continue that.

This just further proves why JP third parties place PS4 as number 1: 65% of Capcoms packaged sales came from PS4. SW accounted for 19.5%.

We are talking about JP third party software in JP only, this article is about JP only, stop bringing the ww sales here.

Bofferbrauer2 said:
src said:

Wrong.

The conversation was about JP third party software, which is determined by global sales, not just domestic sales, hence why PS4 gets better support than SW and Ps5 will continue that.

This just further proves why JP third parties place PS4 as number 1: 65% of Capcoms packaged sales came from PS4. SW accounted for 19.5%

Wrong.

The conversation was about how Japanese third party developers were doing in Japan, not Worldwide. You just hijacked it and tried to push global sales to give a point that nobody asked for.

Wrong again.

The initial post was making a statement on JP third party software support by using JP sales. This has proven to be a poor inidication, as I have mentioned prior, most JP pubs get most of their sales overseas and so JP third software pipeline is decided on overseas sales rather than domestic.

Shaunodon said:
Kai_Mao said:

All I can say is..at this point, any Japanese developer that ignores Switch, which is selling well in Japan and the rest of the world, are going to be criticized for having bad business decisions. Example would be games like the new SAO game.

Sure, there will be games that sell better on PS, but Switch sales would be an added bonus at worst.

The Switch is selling incredibly well and destroying the top 20 on the weekly charts in Japan. Why ignore an established user base that is still growing?

Seems like Cy Games must have some deal with Sony, because they've also had that Granblue Fantasy action-RPG long in development only for PS4. But that's even more ridiculous, as it's a Japanese-centric game that seems likely to be pushed to 2021 now, releasing only for a system that'll be fizzling out by then.

PS4's software sales absolutely dominate SW worldwide. Granblue Fantasy is not Japanese centric, most of its sales will be overseas.