chakkra said:
What exactly have 3D-platformers on PS4/X1 better than Mario Galaxy besides better graphics? So NO, the only thing that these consoles were holding back was the graphics department. PS5 games are not gonna be magically better than PS4/X1/Switch games just bcuz developers have more power to put more details into them, or should we expect Sackboy to be the most complex 3D platformer in history just bcuz is being developed for the PS5? And I said it before and I will say it again: the only game that Sony has shown so far that possibly would not be able to run on PS4 is Ratchet & Clank (and even that is in the air bcuz we have seeing portal-jumping mechanics since.. well, Portal) everything besides that is just graphics. Oh! and I'm actually expecting PS5 games to pop up more (visually) at first glance than XSX games, but that is because MS has committed to 60FPS and Sony hasn't. As for your question: you should know by now that the hardcore crowd (A.K.A. the people who buy the most games) tend to upgrade on the first 2-3 years of the console cycle, so after that it makes little sense to keep supporting the old consoles since the volume of software sales just not make it worth it anymore. So yeah, both MS and Sony's decisions in this subject are purely business-driven. |
So, yes. We are on the verge of a paradigm shift where working RAM is no longer a hard limit and can be augmented by the enormous increase in I/O that the switch from HDD to SSD offers. The ability to have 200x to 800x faster read/write random access opens up tons of new game play opportunities. Stuff we haven't seen on PC before since that also still has to support mechanical HDDs. (But PC does have the benefit of a much larger working RAM pool)
We can finally leave the static world design behind. Evolving worlds, making real changes in RPGs and god games. Game design will change to make use of and compensate for evolving worlds. Weather can actually change the worlds. Earthquakes, bombs that flatten entire areas, burn down forests, alter water ways. The only downside, save games will be massive in size :/
And Minecraft might finally run decently on consoles.