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Conina said:
SvennoJ said:

So TLOU2 is a first-person-shooter now?

You are mixing up game design with technical abilities.

In HL2 you are fighting the enemies straight on with a crowbar or a gun  instead of hiding in the grass like a rat.
You didn't hide behind walls like that coward Marcus Fenix either.

Nevertheless even back then lighting and staying in shadows was possible in sneaking games like Splinter Cell or Thief: Deadly Shadows... and it worked fine even on an Original Xbox.

SvennoJ said:

These are the requirements for Infinifactory:

Impossible on PS3 with reduced graphics compared to PS4? I don't think so.

The ps3 had 512 MB of ram, only half of that available for working system RAM. And as I said, it's already chugging along on ps4 pro in the later levels. Plus I don't see a Switch version.

You honestly believe PS3 can do this?


(Two different versions of the same puzzle, complete freedom in how to approach it)