Conina said:
So TLOU2 is a first-person-shooter now? You are mixing up game design with technical abilities. In HL2 you are fighting the enemies straight on with a crowbar or a gun instead of hiding in the grass like a rat. Nevertheless even back then lighting and staying in shadows was possible in sneaking games like Splinter Cell or Thief: Deadly Shadows... and it worked fine even on an Original Xbox.
These are the requirements for Infinifactory: Impossible on PS3 with reduced graphics compared to PS4? I don't think so. |
The ps3 had 512 MB of ram, only half of that available for working system RAM. And as I said, it's already chugging along on ps4 pro in the later levels. Plus I don't see a Switch version.
You honestly believe PS3 can do this?
(Two different versions of the same puzzle, complete freedom in how to approach it)