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Forums - Gaming Discussion - Games That Should Go In A Different Direction?

sales2099 said:
Jrpgs going back to turn based and Pokémon actually being a challenge to beat.

Pokemon is not challenging to beat because it is mainly aimed at kids.



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Grand Theft Auto. A new game would be lovely. And some single player DLC.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

Chicho said:
sales2099 said:
Jrpgs going back to turn based and Pokémon actually being a challenge to beat.

Pokemon is not challenging to beat because it is mainly aimed at kids.

I’m aware. I’m asking for the innovation of difficulty modes to be added. To many adults that know how to use Pokémon competitively I’d like the game to not be a cakewalk. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

CaptainExplosion said:
Chicho said:

Pokemon is not challenging to beat because it is mainly aimed at kids.

^This.

COKTOE said:
Grand Theft Auto. A new game would be lovely. And some single player DLC.

And characters who are actually likable.

sales2099 said:

I’m aware. I’m asking for the innovation of difficulty modes to be added. To many adults that know how to use Pokémon competitively I’d like the game to not be a cakewalk. 

I see your point, but I'd only like that if it doesn't screw up the general game somehow.

I get it, something simple like making all enemy Pokémon plus 10 levels. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
CaptainExplosion said:

^This.

And characters who are actually likable.

I see your point, but I'd only like that if it doesn't screw up the general game somehow.

I get it, something simple like making all enemy Pokémon plus 10 levels. 

I would say the deep and difficulty on pokemon games go on preparing your team for pvp



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Ka-pi96 said:
DonFerrari said:

I would say the deep and difficulty on pokemon games go on preparing your team for pvp

I would say something being tedious and boring isn't difficult, it's just tedious and boring...

Plus PVP isn't fun either...

Isn't that true for most turn based RPG? You can either know the mechanics very well or grind to be OP or use a guide since it will basically say what you have to do start to end with each char and allow you to win basically any battle? Tedious and boring to a lot of people.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Ka-pi96 said:
DonFerrari said:

Isn't that true for most turn based RPG? You can either know the mechanics very well or grind to be OP or use a guide since it will basically say what you have to do start to end with each char and allow you to win basically any battle? Tedious and boring to a lot of people.

Yes. Min-maxing is tedious and boring. What's your point?

There should still be a challenging and fun difficulty level in the game too rather than merely beginner mode or bore yourself to tears min-max mode.

I agree. Was just pointing that is were the difficult mode comes on Pokemon. Only played gen 1 and 2 and now a little of Go, so I don't know how much of a borefest pokemon currently is.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

CaptainExplosion said:
DonFerrari said:

I agree. Was just pointing that is were the difficult mode comes on Pokemon. Only played gen 1 and 2 and now a little of Go, so I don't know how much of a borefest pokemon currently is.

Well I can't say Sword and Shield have been a borefest, because it's made up for being easy by having fun new characters to fight and interact with (minus Bede *sticks dynamite in Bede's mouth and lights it*).

Hey my bad, I missed putting an "if". I don't know if pokemon after gen 2 became a borefest or not. I liked the 2 gens I played.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Might & Magic. Revive the original science fantasy universe instead of the generic high fantasy setting that Ubisoft is using since 3DO went under.



The new Fallout games are complete crap compared to the first two games and are only Fallout in name, so that was a bad example.