hinch said: Well yeah, that's what I said no? lol |
yeah. sorry. quote the wrong person.
hinch said: Well yeah, that's what I said no? lol |
yeah. sorry. quote the wrong person.
No worries xD but yeah, would be silly not to stick to the hybrid approach. Switch has a market all to its own, there's nothing out there that can compete with it.
TheMisterManGuy said:
I think we'll be getting a "Switch Pro" in that case, similar to the New 3DS or DSi. |
Imo the Switch pro will be just docked mode no handheld mode. And they will not make exclusive Switch pro games like the New 3DS.
Pocky Lover Boy!
Chicho said:
On that same wikipedia link you provided if you click on nintendo 64 gamepak and scroll to performance it says this: Specified at 5 to 50 MiB/s,[16]:48 Nintendo cited the ROM cartridges' very fast load times in comparison to disc-based games. Few contemporary CD-ROM drives have speeds above 4×, and the competing consoles Sega Saturn and Sony PlayStation have 2× drives running at about 300 kB/s with high latency.
so I'll keep on doubting. |
And that article lists the Ram bandwidth at "500M/s" And we know the Nintendo 64's Ram bandwidth is higher than that as it's a function of buswidth x clockrate.
It's exactly 562.5 MB/s to the Reality Co-Processor and 250 MB/s to the CPU
So I think we can discount that particular citation's accuracy, not saying it's entirely incorrect, but it is certainly not concise.
Now the carts bus is an 8-bit bus @264Mhz. Again... Bus Width X Clock Rate = Bandwidth. = 264MB/s.
This means the Cart has access to a 264MB/s interface.
--::{PC Gaming Master Race}::--
Pyro as Bill said:
What you're saying is Nintendo can only win a home console race with a Wii-type gimmick and/or software that appeals to a wider/underserved audience? Or until Nintendo fixes their online and/or gets the biggest/latest 3rd parties, they can't win without the casuals? Is that fair? |
They needed to do that stuff like 20 years ago in terms of better execution with a standard stationary console. Even if they did that now, Sony/MS are too far entrenched in that market segment. It would be like if Nokia tomorrow showed up with a really nice phone, as good as the iPhone ... well that's nice and all but it would still be too little, too late, most people still wouldn't want it.
The hybrid concept plays to Nintendo's strengths and because it is portable, people give more leeway to things like online, release schedule, missing 3rd parties, etc. because no portable really has ever been great in those areas so it's not expected.
But for home console, pretty much most people have owned a Playstation or XBox at some point and they expect a lot in terms of features, online, 3rd party software, etc. etc. etc. Even on the Nintendo end, there's really only one console that's ever had big success without 3rd party support and that was the Wii which collapsed pretty hard after its 3rd year on the market.
shikamaru317 said: I’m really hoping that Switch 2 is fairly impressive technologically when it releases in a couple of years. Something like: Screen: 6.2 inch 1080p with HDR CPU: 8 core ARM Cortex-A77 at 2.2ghz GPU: Turing cores, 1.6 tflop handheld, 2.6 tflop docked RAM: 10 GB of LPDDR5 Storage: 256 GB SSD with 1000 MB/s read/write speed Expandable Storage: Support for SDXC cards with SD Express speed standard of 985 MB/s Game cards: Capable of about 1000 MB/s read speed DLSS support |
My guesses would probably be
7-inch 1080p display
Arm A78 8-core CPU @ 2 GHz
Nvidia 5nm Ampere based Tegra chip
DLSS 3.0 implementation, allows for games to run as low as 480x288 native resolution at upscale up.
1.6 teraflop undocked/3.2 teraflop docked
16GB LPDDR5x RAM @ 133GB/sec bandwidth
128GB high speed UFS 4.0 flash storage, 4GB/sec.
Game cards come in 32/64/128GB can be in the slower speed (cheaper) or super-fast (will cost more initially).
Larger joy cons that are more comfortable w/analog triggers. Have larger internal battery that the base Switch can use for optional "performance mode". This allows Switch 2 to run docked performance even undocked by utilizing extra battery from the Joycons (basically turning them into an external battery pack).
$349.99 launch price.
Ray Traying would be a complete waste of resources on the Switch 2
The main things to focus on is keeping up with CPU,RAM & Memory Speed requirements, GPU can more easily be scaled with resolution ( DLSS). 4K capability is no brainer, what resolution devs actually target will depend entirely on their focus. PS5/XSX ports can scale up from 540p if necessary, 1st party Nintendo games or Switch 2 exclusives will largely aim for higher.
Also think Nintendo can afford to aim for a $399 price with Switch 2. I think they've proved the concept works, now its time to put a bit more money into the hardware so it can more comfortably be a jack of all trades.
Otter said: Ray Traying would be a complete waste of resources on the Switch 2 The main things to focus on is keeping up with CPU,RAM & Memory Speed requirements, GPU can more easily be scaled with resolution ( DLSS). 4K capability is no brainer, what resolution devs actually target will depend entirely on their focus. PS5/XSX ports can scale up from 540p if necessary, 1st party Nintendo games or Switch 2 exclusives will largely aim for higher. Also think Nintendo can afford to aim for a $399 price with Switch 2. I think they've proved the concept works, now its time to put a bit more money into the hardware so it can more comfortably be a jack of all trades. |
If PS5/XBSX are $599.99 especially to start with, I think $399.99 even would be fair especially if Switch 2 can run a good number of PS5 games. Even at only 576p resolution, that will scale up to 1440p very nicely for TV play and undocked can go even lower. Control on PC using DLSS 2.0 still looks very playable on a small portable screen at even 512x288 resolution.
$349.99 is a given at least I think, the Wii U launched at this price already in 2012, so its the pricing they were looking at for their consoles even 8 years ago. They had to back off that price point only because the system flopped.
They also now I think have confidence that they can always release a cheaper "Lite" model down the road for people who want, so the base Switch doesn't have to be all things for every consumer, they know now the can bring out a Lite model later to cater to budget conscious consumers.
shikamaru317 said: I’m really hoping that Switch 2 is fairly impressive technologically when it releases in a couple of years. Something like: Screen: 6.5 inch 1080p with HDR CPU: 8 core ARM Cortex-A77 at 2.2ghz GPU: Turing or Ampere cores, 1.4 tflop handheld, 2.6 tflop docked RAM: 10 GB of LPDDR5 Internal Storage: 256 GB with 1000 MB/s read/write speed Expandable Storage: Support for SDXC cards with SD Express speed standard of 985 MB/s Game cards: Capable of about 1000 MB/s read speed DLSS support If they can pull that off for $350-400 by Holiday 2022 or Q1 2023 I will be quite happy. |
In terms of specs and features, Here's what I think we could get with the Switch's successor, which I will tentatively title "Switch Advance"
* 1080p OLED Haptic Touchscreen, with smaller bezels
* Up to 4K visuals in TV Mode, with optional HDR support
* New custom Nvidia Terga Processor with support for Ray Tracing and DLSS
* 12X more powerful than OG Switch
* 1TB M2 Mini SSD built-in, allowing for massive storage and blazing fast load speeds
* New Joy-Con Advance controllers
* Left Joy-Con Advance has a built-in mic, for instant online chat, and voice controls in games
* Each Controller now has a built-in speaker, adding a new layer of stereo sound in games
* L & R Buttons are now clickable analog scroll wheels
* New Weight Displacement Technology allows each controller to magically change its weight depending on in-game actions
* Redesigned Control Sticks (No more drift)
* Joy-Con Advance Grip has a Touchpad for touchscreen features in TV Mode, and a Headphone jack
* Motion sensors, HD Rumble, 2-player support, and IR motion camera carry over from the previous system, and original Joy-Con are supported as well
* New Mosaic-Link Feature, new system wide feature that lets you link the screens of up to 8 systems to offer multi-screen, multiplayer fun in supported games, using just one copy, made possible by the new M2 SSD, Download Play for the DS and 3DS make a return as a result
* Multi-Game suspension, you can now run multiple games and apps at once, seamlessly switching between then. Up to 8 games can be suspended at a time.
* Backwards compatibility, plays all your favorite Switch games, original controllers and accessories are supported as well.
One interesting feature that I think would be very interesting would be if Nintendo implemented NV Link type technology. NV Link is basically a high speed Nvidia port that allows two processors to basically become one, they've had this technology for a while but it doesn't get used much on the PC side.
But with a small portable Switch system, it would be interesting if you could simply just hook two of them together with a cable and be able to say double the power of the system. Especially if you had like a Lite Switch 2 + OG Switch 2, plug the Lite Switch 2 into the dock while the Switch 2 is also in the dock and all of the sudden they could function together as one chipset.
I mean Nintendo has said a stated goal of theirs is to get households to buy multiple Switch systems. Given the unique convenience of the portable tablet size, it would be neat if you could daisy chain them together. Then maybe things like ray tracing effects could be unlocked.