Ray Traying would be a complete waste of resources on the Switch 2
The main things to focus on is keeping up with CPU,RAM & Memory Speed requirements, GPU can more easily be scaled with resolution ( DLSS). 4K capability is no brainer, what resolution devs actually target will depend entirely on their focus. PS5/XSX ports can scale up from 540p if necessary, 1st party Nintendo games or Switch 2 exclusives will largely aim for higher.
Also think Nintendo can afford to aim for a $399 price with Switch 2. I think they've proved the concept works, now its time to put a bit more money into the hardware so it can more comfortably be a jack of all trades.







