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Chicho said:
Pemalite said:

Doubt all you want. I don't expect much technical discussion with only someone who responds with a meme... But I digress.

The Nintendo 64's Carts had a transfer rate of 264MB/s.
https://en.wikipedia.org/wiki/Nintendo_64_technical_specifications

On that same wikipedia link you provided if you click on nintendo 64 gamepak and scroll to performance it says this:

Specified at 5 to 50 MiB/s,[16]:48 Nintendo cited the ROM cartridges' very fast load times in comparison to disc-based games. Few contemporary CD-ROM drives have speeds above 4×, and the competing consoles Sega Saturn and Sony PlayStation have 2× drives running at about 300 kB/s with high latency.

so I'll keep on doubting.

And that article lists the Ram bandwidth at "500M/s" And we know the Nintendo 64's Ram bandwidth is higher than that as it's a function of buswidth x clockrate.
It's exactly 562.5 MB/s to the Reality Co-Processor and 250 MB/s to the CPU

So I think we can discount that particular citation's accuracy, not saying it's entirely incorrect, but it is certainly not concise.

Now the carts bus is an 8-bit bus @264Mhz. Again... Bus Width X Clock Rate = Bandwidth. =  264MB/s.

This means the Cart has access to a 264MB/s interface.




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