dane007 said:
Otter said:
So you think the detail in Red Dead Redemption 2 or Gears is comparable to that UE5 demo?
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My comment was in reference to otter saying that next gen wont be doing native 4k games. Was pointing out that current gen games are already doing native with amazing visuals. Hence why i provided examples that have stunning graphics with 4k res :). So if current gen can do it, then why not next gen.
The amount of detail they put into the rdr2 game based on current gen hardware is impressive. There was alot detail work put into it. For me the demo was good but it didnt stun me as the world they showed was quite empty and there wasnt much happening in the background. Cant wait to see proper games using the tech.
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I think maybe you misread my comment.
"We will for sure see plenty of native 4k PS5/Xbox One games, but they won't be the most graphically impressive."
For example RDR2 is 720p on Xbox One. Xbox On X is a premium, late gen machine (2017) rendering the same game at 4k. It doesn't at all reflect the burden of rendering games with next gen fidelity. All of the games it hits 4k on were built around much weaker 2013 machines. So it shouldn't be used as the baseline for what to expect unless you aren't expecting much more improvement in the next 7 years outside of resolution. There will also be games which do hit every mark (top end visuals, 60fps, max res) like Gears 5, but they will be much rarer. Cross gen games will of course hit 4k but when next gen games actually strive for photorealism & cinema level visuals effects/simulations, native 4k will be the first thing they sacrifice. First parties will more frequently hit 4k but the majority of games are third party and likely will not (again not referring to cross gen games built around PS4/Xbox One specs)
Also Microsoft literally demoed the Xbox Series X with Minecraft running at 1080p with raytracing. People will act like 1080p is some horrible resolution but the reality (especially with incoming improvment to upscalling/image reconstruction) is that its not bad for 90% of people playing games on TV. For sure developers will leverage it for 60fps/120fps modes, raytracing options and it will be featured in the lower end of dynamic resolution targets.
Ultimately achieving this at 4k is a lot easier
than achieving this (all whilst taking into account the difference in physics and real time lighting present in the actual presentations)
Last edited by Otter - on 29 May 2020