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Otter said:
Pemalite said:

The visuals were purely targeted on two aspects. Nanite and Lumin. Yes, they were impressive. - No, they aren't the best we have ever seen... Especially on the lighting side.

The demo isn't a representation of next-gen games, it's meant to demonstrate those two key technologies and that is all.

Next-gen games will be more intricate, will have more simulation than that demo and will employ a plethora of post-process effects and reconstruction techniques and more to really make a step beyond what we saw.

That demo for example, whilst it did use Ray Tracing... It did NOT use the Ray Tracing processing cores on the Playstation 5, so there is extra graphics left on the table so to speak.

I would love to see better on current gen platforms if you have any examples. 

As for the rest, for sure. My point is not to use the resolution targets of current gen games running on Xbox One X because those games do not boast next gen visuals. Its like expecting PS4 Pro to hit native 4k with TLOU2 because it managed to do it with the skyrim remaster.

"The Tomorrow Children" on Playstation 4 had full dynamic global illumination.


"Metro Exodus" on PC has full hardware accelerated Ray Traced Global Illumination. It is damn costly, but also one of the best lighting implementations out.


This is in stark contrast to Lumin which uses signed distance fields and screen space data for parts of the lighting rendering pipeline in order to save on processing... Plus Voxel based global illumination, which is a rough approximation.

We also cannot forget StarCitizen.



P.S. Don't mention to CGI that someone is talking about Metro on the forum. He will get moist.




www.youtube.com/@Pemalite