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Otter said:
Pemalite said:

The Unreal Engine 5 demo was demonstrating two key technologies.
Nanite and Lumin. - That is it.
It's not meant for anything more than that, it's what we can expect from those two technologies, not from the Playstation 5 and Xbox Series X as a whole. Get excited.

Read Dead Redemption 2 and Gears 5 have a ton of key rendering technologies being prevalent in their presentation... So they are not comparable to the Unreal 5 demo.
Wait until the Unreal 5 Engine is out and we can see it's entire rendering pipeline that is available, there may be regressions in fidelity in some areas to bolster fidelity in a multitude of others.

Irregardless the visual fidelity shown in the demo is leaps and bounds beyond what we've seen on current gen for any similar scene. There is no real demonstration of current platforms being able to render such a scene. 

The visuals were purely targeted on two aspects. Nanite and Lumin. Yes, they were impressive. - No, they aren't the best we have ever seen... Especially on the lighting side.

The demo isn't a representation of next-gen games, it's meant to demonstrate those two key technologies and that is all.

Next-gen games will be more intricate, will have more simulation than that demo and will employ a plethora of post-process effects and reconstruction techniques and more to really make a step beyond what we saw.

That demo for example, whilst it did use Ray Tracing... It did NOT use the Ray Tracing processing cores on the Playstation 5, so there is extra graphics left on the table so to speak.



--::{PC Gaming Master Race}::--