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Forums - Nintendo Discussion - Saber: "There is more developers can get out of the Switch hardware" "Fans will be surprised at some of the upcoming titles for it"

The_Liquid_Laser said:

The "hardware limitations" of the Switch are severly over reported.  Any third party game that is on the PS4 right now could be ported to the Switch if the devs wanted.  The real limitation is in cart size.  Carts cost more than discs.  That's the limitation.  Consequently, we mostly see smaller sized games ported over.  As cart prices come down, we'll see more third party games with a larger file size.  That's when we'll know who really wants their games on the Switch and who is blowing smoke. (e.g. EA)

You spelled "Capcom" wrong.



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I own Witcher 3 and Hellblade on ps4 and Switch, and whiles its great to game on the go, they really suprise you how bad they look when you first boot them up on Switch but then you kind of get used to them. Hellblade is basically ruined in dock mode because you cant plug in headphone because Nintendo doesnt like giving you options. So yeah im sure these games can come but they are going to be heavily stripped back.



curl-6 said:
The_Liquid_Laser said:

The "hardware limitations" of the Switch are severly over reported.  Any third party game that is on the PS4 right now could be ported to the Switch if the devs wanted.  The real limitation is in cart size.  Carts cost more than discs.  That's the limitation.  Consequently, we mostly see smaller sized games ported over.  As cart prices come down, we'll see more third party games with a larger file size.  That's when we'll know who really wants their games on the Switch and who is blowing smoke. (e.g. EA)

Well, we have already seen 50GB games like Doom and Witcher 3 brought over to Switch. Compression goes a long way towards reducing file size.

Less of a need to duplicate data on a cart as well. It's essentially a read-only SSD.

Downsampling the audio, FMV and other assets helps a ton, the Switch doesn't have any need for 8192x8192 textures for example.



--::{PC Gaming Master Race}::--

The_Liquid_Laser said:

The "hardware limitations" of the Switch are severly over reported.  Any third party game that is on the PS4 right now could be ported to the Switch if the devs wanted.  The real limitation is in cart size.  Carts cost more than discs.  That's the limitation.  Consequently, we mostly see smaller sized games ported over.  As cart prices come down, we'll see more third party games with a larger file size.  That's when we'll know who really wants their games on the Switch and who is blowing smoke. (e.g. EA)

See the interview with Virtuos Games on nintendolife.com: "We now have no doubt that Switch adaptations can be worked for games on any of the current generation of consoles (PS4/XB1)."

http://www.nintendolife.com/news/2020/05/feature_xcom_2_collection_port_specialists_virtuos_on_bringing_the_series_to_switch



Pemalite said:
curl-6 said:

Well, we have already seen 50GB games like Doom and Witcher 3 brought over to Switch. Compression goes a long way towards reducing file size.

Less of a need to duplicate data on a cart as well. It's essentially a read-only SSD.

Downsampling the audio, FMV and other assets helps a ton, the Switch doesn't have any need for 8192x8192 textures for example.

Truth.... useing 8k textures, when your running something like Xenoblade Chronicles at 378p-540p in portable mode.
Hell even docked its running 504p-720p.  At these resolutions theres no need for textures like that.



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Fight-the-Streets said:
The_Liquid_Laser said:

The "hardware limitations" of the Switch are severly over reported.  Any third party game that is on the PS4 right now could be ported to the Switch if the devs wanted.  The real limitation is in cart size.  Carts cost more than discs.  That's the limitation.  Consequently, we mostly see smaller sized games ported over.  As cart prices come down, we'll see more third party games with a larger file size.  That's when we'll know who really wants their games on the Switch and who is blowing smoke. (e.g. EA)

See the interview with Virtuos Games on nintendolife.com: "We now have no doubt that Switch adaptations can be worked for games on any of the current generation of consoles (PS4/XB1)."

http://www.nintendolife.com/news/2020/05/feature_xcom_2_collection_port_specialists_virtuos_on_bringing_the_series_to_switch

As I said in another thread where this was brought up, I honestly don't think there's anything on PS4/Xbone that couldn't be ported to Switch in a recognizable and intact state. You might need to significantly reduce the graphical quality, but it would fundamentally be the same game, just less pretty.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Have to watch out for Saber printers. They catch fire like Andy found out in The Office.



sethnintendo said:
Have to watch out for Saber printers. They catch fire like Andy found out in The Office.

So you're saying if I play one of their current gen ports, my Switch could catch fire?



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
sethnintendo said:
Have to watch out for Saber printers. They catch fire like Andy found out in The Office.

So you're saying if I play one of their current gen ports, my Switch could catch fire?

Have to film it and cover up all exhaust ports.  I'm sure after 20 hours of playing and duct tape on exhaust we can light this mother fucking party up.



I think more or less the Switch can run any game than can run on an XB1/PS4 ... the issue is the image quality can get pretty ugly looking and some devs probably don't want that.

With the next Switch, DLSS can help solve that problem by providing acceptable to great image quality even from very low resolutions.