ArchangelMadzz said:
Everyone who's involved in game development is very excited about the SSD's in the XSX and the PS5. It would be difficult to get you on board, that's not what I'm trying to do, the only thing I can say is that storage speed has fundamentally hindered game development for many years. Cross gen titles would still need these mechanics in because of the HDD's on PS4P and XB1X, and that includes slow, story based games with their level design. A game specifically designed to run on a 2.4GB/s SSD would almost need to be redone to function on a HDD. Cross gen titles will load much quicker but there won't be any of these major changes until games are built from the ground up for superfast SSD's.
Whoops correction:I remember reading a piece of PR about how much GPU power Resogun uses and that it can't be doneon PS3. But they did manage to port it, apparently my 2013 memory isn't amazing. |
I genuinely don't believe the storage speed has a been a significant hindrance, at least when compared to other specs. But I'm curious to see how developers do use SSD tech.
Again, I feel Uncharted and even God of War are purposely slow paced often for story telling reasons. Its not always for loading.
Spiderman already web slings pretty fast, I'm not sure exactly how fast he needs to go before it just gets ridiculous. Even on 7th gen consoles we had open world games with cars driving faster than Spiderman was swinging. Again, I don't think better specs necessarily changes basic game design.
I wouldn't be surprised of somebody said Resogun was only possible on PS4. I wouldn't have believed it though.
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