Mr Puggsly said:
I genuinely don't believe the storage speed has a been a significant hindrance, at least when compared to other specs. But I'm curious to see how developers do use SSD tech. Again, I feel Uncharted and even God of War are purposely slow paced often for story telling reasons. Its not always for loading. Spiderman already web slings pretty fast, I'm not sure exactly how fast he needs to go before it just gets ridiculous. Even on 7th gen consoles we had open world games with cars driving faster than Spiderman was swinging. Again, I don't think better specs necessarily changes basic game design. I wouldn't be surprised of somebody said Resogun was only possible on PS4. I wouldn't have believed it though. |
Spiderman's not gonna be going 300MPH, even though he can, the idea is the chains being taken off. You have creative freedom which is what a developer wants. If a developer wants a long drawn out system of lifting eachother over a fence then they can, if they want an annoying lock pick mechanism they can, but the big point is that they don't have to now.
Same with spiderman, if they want him to sling at 60Mph then they can because they want to, not because they have to, if they decide they want 85MPH or 90MPH they can do that.
It's all about the creative freedom it gives. Developers had to make certain types of games in similar ways because of this, now devs that want to do things differently, can do things differently.
You mentioned GOW, a game that actually had no visible loading screens, it's no coincidence that it's a slow game. Now they probably wanted it to be slow, it worked well for them. But there was a lot of work involved to get this game to be playable from beginning to end with no loading screens. All the man hours that would've taken... is now gone. (At least mostly)
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