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Mr Puggsly said:
DonFerrari said:

Porting is almost always possible if you cut enough and make basically a different game.

About design limitations, Infamous SS they were very clear that the max speed you could travel was determined by the HDD, same with the slow pace car on FF XV. But we will see people saying they could work on PS3 that would be an even worse situation "if they cut back enough" "so it isn't a real next-gen experience".

It depends on what is being cut. Its possible to fundamentally make the same game on a different engine with inferior graphics.

If Infamous:SS and FFXV were only capable of moving that fast, perhaps the limitations is actually on the engine. Better specs would simply brute force the limitations of the engine.

If the only thing about a game that feels next gen is the graphics, then maybe its not really a next gen experience? Again, I feel like game design itself has been pretty stagnant for over a decade.

Seems like you just want to ignore the presentation gave by Cerny and the ones done by GG, SE and others during the gen.

The technology was limitating the game development. Sure some of that would stay the same even if the constrains didn't exist because that was how they wanted the game to be, but several others would be different. Because the game was like that because of the limitations.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."