ArchangelMadzz said:
Everyone who's involved in game development is very excited about the SSD's in the XSX and the PS5. It would be difficult to get you on board, that's not what I'm trying to do, the only thing I can say is that storage speed has fundamentally hindered game development for many years. Cross gen titles would still need these mechanics in because of the HDD's on PS4P and XB1X, and that includes slow, story based games with their level design. A game specifically designed to run on a 2.4GB/s SSD would almost need to be redone to function on a HDD. Cross gen titles will load much quicker but there won't be any of these major changes until games are built from the ground up for superfast SSD's.
Whoops correction:I remember reading a piece of PR about how much GPU power Resogun uses and that it can't be doneon PS3. But they did manage to port it, apparently my 2013 memory isn't amazing. |
Porting is almost always possible if you cut enough and make basically a different game.
About design limitations, Infamous SS they were very clear that the max speed you could travel was determined by the HDD, same with the slow pace car on FF XV. But we will see people saying they could work on PS3 that would be an even worse situation "if they cut back enough" "so it isn't a real next-gen experience".
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."