Please sir, I want some more frames.
Please sir, I want some more frames.
Frame rates are more important to me than PP effects and crazy resolutions. Games that look good but run like shit are meaningless. Interaction and living environments are more of a priority for me though, not much has happened in the last decade or so and no one seems to be really trying to improve this. Not to mention AI, it's high time that AI got a serious upgrade, most developers still rely on purely mechanical adjustments for difficulty. So I suppose my answer to the OP's question would be; a bit but less than certain other factors. I still like to be dazzled though, I remember being amazed at Uncharted 4 on my new TV, gorgeous level design and environments and fantastic lighting with HDR enabled.
Yes, but relative to what the device is trying to achieve. For example, what we got with the Switch is great for a hybrid system. PS5 and XSX I expect much more however.
The biggest leap in graphics has yet to come with full ray tracing and the next gen consoles won't be up for it. Next gen won't be a big difference but the gen after that will be. The faked photorealism we'll get next gen will look like a joke against full RT in the generation after it.
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I'm with OP on this one. I feel the PS4 level of fidelity is good enough, if it never got better than that I'd be just fine. It really feels like it's going to be diminishing returns from now on. Of course it's nice to have more and more sprinkles on top every time, not going to complain about that :) Who knows, could be just that you get used to each generation so that you kind of get blinded to how it could be even better. Maybe after getting into the PS5 I'll start seeing the current graphics like I see PS3 graphics now..
Gen 7 was also impressive with how many NPCs can be on screen at once. Why Dead Rising was so impressive. The other thing was massive set pieces like so many shooters that gen had massive giant enemies detroying a city. Bullestorm and Killzone 2 and Gears of War all did this.
I was just mentioning the big leaps: the internet and motion controls. I definitely noticed that ability to fight a giant creature though. You could kind of do this in Gen 6 with Shadow of the Colossus, but it was really a puzzle game. Figure out how to get to the right spot and then press X to stab. In Gen 7 you have games like Dark Souls where it's not a puzzle game anymore. You are really just fighting a giant monster.Last edited by The_Liquid_Laser - on 08 May 2020
At this point I'm most interested in the raw processing jump rather than the graphical one. Especially in the AI department. It's 2020 and most NPCs/enemies behave just like they did 10, 15 or even 20 years ago. But I guess it will still take another generation until we see significant changes...
Yes, but graphics do add up to making a better game. Processor limitations did come into play this generation, that's a fact. But man I remember booting up The Order 1886 and my jaws dropped. I know that not many people loved or even liked that game, but it blew me out of the water. I think gen 9 will actually be the generation where the lack of loading time, physics, and AI evolution will bring a whole lot to the table.
Oh, and let's not forget that generation 8 was pretty heavy on how multiplayer evolved in games and how we consume them. It's not a very visible leap, but a leap none the less.
I've actually played fairly old games that both lack load time and have impressive AI. The reason these things don't seem to exist right now is because of the focus on graphics. We are past the point where impressive graphics can make a game better. Instead we are at a point where the best graphics only make a game worse. This is because development budgets are the really limiting factor and not machine hardware. The more money that goes into developing graphics, the less there is for other aspects of the game.
Meh. Graphics cannot be improved that much at this point.
I’m not fussed about graphics now, they’re pretty good for what it is now, but I would expect more consistent frame rates, and 60+ FPS in fast paced games/ shooters from now on also less huge FPS drops/freezing/crashing the game as showed in some games this gen, especially in large crowded areas like assassin creeds unity etc.