Forums - Gaming Discussion - How much do you care about the graphical leap between consoles at this point?

DonFerrari said:
curl-6 said:

I keep telling people every gen not to expect 60fps to become the standard. I've heard it so many times now, at every generational transition since the jump from PS1/N64 to PS2/Gamecube, "next gen will be 60fps standard" and it never happens because most third parties will always prioritize graphics. Heck, remember just 7 years ago when PS4/Xbone were gonna be 1080p/60fps standard? Look how that turned out.

I'm fine with that though. I'm quite happy with 30fps for most games.

At least framerate have become a lot more stable now and most genres that really have more critical need of 60fps are meeting it. But in the end we all know that for everything else upping the graphics will take preference over more framerate because that is what improve sales for those games.

Exactly, it's much easier to sell a game on gorgeous detailed graphics and huge rich worlds than 60fps.



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curl-6 said:
DonFerrari said:

At least framerate have become a lot more stable now and most genres that really have more critical need of 60fps are meeting it. But in the end we all know that for everything else upping the graphics will take preference over more framerate because that is what improve sales for those games.

Exactly, it's much easier to sell a game on gorgeous detailed graphics and huge rich worlds than 60fps.

For me I prefer those, but sure wouldn't mind if more games gave at least the option for 60fps or higher IQ, the other sets on the graphics I think they can avoid because it would add complication without need, but if they are available on PC make them available on console.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
curl-6 said:

Exactly, it's much easier to sell a game on gorgeous detailed graphics and huge rich worlds than 60fps.

For me I prefer those, but sure wouldn't mind if more games gave at least the option for 60fps or higher IQ, the other sets on the graphics I think they can avoid because it would add complication without need, but if they are available on PC make them available on console.

Yeah I think it really depends on the game. I sure wouldn't wanna play Splatoon at 30fps, but on the other hand games like Breath of the Wild or Witcher 3 need to be 30fps in order to have worlds so rich and complex.



curl-6 said:

My expectations were definitely exceeded as far as graphics go. I hope the leap in CPU and memory also leads to gameplay improvements like physics and AI, more dynamic, interactive, and lifelike worlds.

The thing is, physics and AI are things that we had for such a long time...but it's way, way easier to charm people with visual bling and spend most resources toward that, and devs keep doing that gen after gen.



HoloDust said:
curl-6 said:

My expectations were definitely exceeded as far as graphics go. I hope the leap in CPU and memory also leads to gameplay improvements like physics and AI, more dynamic, interactive, and lifelike worlds.

The thing is, physics and AI are things that we had for such a long time...but it's way, way easier to charm people with visual bling and spend most resources toward that, and devs keep doing that gen after gen.

True, I just would like to see game worlds move forwards in terms of feeling less like static sets and more like living, interactive environments. This gen was kinda anemic on the CPU side so hopefully with the considerable leap in CPU power from PS5/XSX some devs at least invest in integrating more dynamic physics in ways that allow for emergent gameplay.



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curl-6 said:
HoloDust said:

The thing is, physics and AI are things that we had for such a long time...but it's way, way easier to charm people with visual bling and spend most resources toward that, and devs keep doing that gen after gen.

True, I just would like to see game worlds move forwards in terms of feeling less like static sets and more like living, interactive environments. This gen was kinda anemic on the CPU side so hopefully with the considerable leap in CPU power from PS5/XSX some devs at least invest in integrating more dynamic physics in ways that allow for emergent gameplay.

Ah, emergant gameplay, immersive sims, the holy grail of video game develpment - been waiting for major developments in that field for what it seems forever, ever since early forays into that type of games with Ultima Underworld back in early 90s.

I have to say, from perspective of someone who DMs D&D campaigns, there's nothing more satisfying than seeing your players come up with some crazy shit and pull it off (everything goes, if their characters are able to achieve it), and yet in the same time there's nothing more nerveracking as seeing them pulling some crazy shit and skipping your entire section(s) cause they thought of something that you as a dev (and that's what DM-ing lot of times boils down to) haven't anticipated. The thing is, in tabletop RPGs you're a living, thinking person sitting in Creator's chair at all times, so you can tune things on the fly, and given that every action has a reaction, you just need to put extra effort and imagination to adjust for it...video game devs are stuck with what they came up with and their QA department managed to break and report back...but, ultimately, no plan extends with any certainty beyond the first contact with the enemy, in this case players.

We had some of this chat regarding BotW - imagine if every wooden door in BotW behaved as they should, like in real world (or in pen & paper RPG) - it's not the matter of whether or not the CPU can pull it off, it much more comes to that, all of the sudden, devs have to think and design with completely different mindset than with limited and selective "physics" they've implemented in the game...which is something I actually do want to see from devs in next gen, since I don't give a rat's arse about all the fancy visuals if the gameplay is the same old thing we had for decades.



Even with next gen, we may not get the games we want, or games we should be experiencing. How many unique awe inspiring games did we get this gen that wasn't that much different from last?? How many games pushed AI and physics far? Even with next gen with all that ram, ssd, cpu and gpu jump, i feel like the most we will see is prettier games running at 4k/ 60 to 120 fps. But i'm hoping we will see AI and physics taken to a new level, and the cpu being used for a lot of onscreen calculations. This will mean more work from devs, but thanks to the jump to ssd, ram etc it may mean games can be produced quicker, and allow the extra time to really work on detail. Hopefully we will never see the same looking npc appear in game, or similar looking.



KratosLives said:

Even with next gen, we may not get the games we want, or games we should be experiencing. How many unique awe inspiring games did we get this gen that wasn't that much different from last?? How many games pushed AI and physics far? Even with next gen with all that ram, ssd, cpu and gpu jump, i feel like the most we will see is prettier games running at 4k/ 60 to 120 fps. But i'm hoping we will see AI and physics taken to a new level, and the cpu being used for a lot of onscreen calculations. This will mean more work from devs, but thanks to the jump to ssd, ram etc it may mean games can be produced quicker, and allow the extra time to really work on detail. Hopefully we will never see the same looking npc appear in game, or similar looking.

Nope. Games will be pushing much more in the areas you describe, especially physics.



                                                                                                             

CGI-Quality said:
KratosLives said:

Even with next gen, we may not get the games we want, or games we should be experiencing. How many unique awe inspiring games did we get this gen that wasn't that much different from last?? How many games pushed AI and physics far? Even with next gen with all that ram, ssd, cpu and gpu jump, i feel like the most we will see is prettier games running at 4k/ 60 to 120 fps. But i'm hoping we will see AI and physics taken to a new level, and the cpu being used for a lot of onscreen calculations. This will mean more work from devs, but thanks to the jump to ssd, ram etc it may mean games can be produced quicker, and allow the extra time to really work on detail. Hopefully we will never see the same looking npc appear in game, or similar looking.

Nope. Games will be pushing much more in the areas you describe, especially physics.

If they don't it isn't because the HW isn't improving in the needed areas, just that those devs didn't try to improve these aspects (I doubt).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

For me it's not so much direct quality of the graphics as it is breadth and depth of said graphics. I know pc master race memers will decry the lack of consistent 60fps, but i'm personally ok with 1080p@30fps, especially since i'm still stuck at 1080p and will be until a 34 inch 4k tv comes out. What excites me for this next gen is ssd, more complex games that can handle 1080p @30fps with tons of stuff loaded, smoother and more beautiful games.

Consoles aren't for pushing the best graphics ever, they will never beat PCs. However, they do push the lowest standards.



A warrior keeps death on the mind from the moment of his first breath to the moment of his last.