DonFerrari said:
Yes sure, PS5 and XSX are so badly designed that Switch 2 on portable mode will be almost at the same level... sure. Weren't you the one accusing others of drinking kool-aid and believing claims of the SSD performance from UE5? Putting NVidia CEO claims on November that their old notebook card was superior to PS5 and XSX before it even being revealed? |
There's nothing wrong with any of that actually. It's been well known for several GPU cycles now, AMD cards struggle to keep up with OLDER Nvidia cards even when they have the benefit on a newer manufacturing process (ie: 7nm versus 12nm).
The 2 year old Turing architecture does outperform the RDNA AMD architecture. Sorry if that upsets you but it's not a big secret or something in the PC world. Ampere will be even better than Turing and that arrives this fall.
Nvidia is simply a far larger company with better engineers, Sony and MS choose AMD for cost reasons and backwards compatibility at this stage, not because they are the best GPU provider. They simply aren't.
If the current Switch had DLSS 2.0 type technology it would be about on par with an XBox One, it can already run games like the Witcher 3 and DOOM which are fairly high end games, add DLSS to that equation and now the Switch can render at even far lower resolutions while getting a better looking end image at the same time.
https://www.youtube.com/watch?v=NGzq7KU5lF4
You can see here, the 394 GFLOP Switch does OK against a 4 TFLOP PS4 Pro, but understand if it had DLSS 2.0 it would perform considerably better than that, the image would be far sharper for starters and resolution could be reduced natively to allow for more effects. So at what point do you get a result where the differences become quite small.
So if Switch 2 to PS5 is basically the same as Switch 1 is to PS4/XB1 ... yes, DLSS will close a lot of that gap. The main issue Switch games have now is the bluriness that results from rendering at a low resolution but DLSS is custom made to take even lower resolutions than the Switch renders at now and giving the player an image that looks very hard to distinguish from a high resolution image. That's why it's a big deal.