Forums - Gaming Discussion - How much do you care about the graphical leap between consoles at this point?

DonFerrari said:
curl-6 said:

So, the UE5 tech demo running on PS5 is certainly pretty; the lighting and the use of actual geometry where current gen would use normal maps stood out as notable steps up.

Still, it is a tech demo, and those tend to look better than actual games due to not having to worry about running real time game logic, AI, physics, a free camera, etc.

There were camera freedom, but you are right that it is much simpler to make it look a lot better than a full game.

Ah, good to know.

Having now sacrificed a chunk of my limited data to watch it in HD, it is quite impressive, mostly the sheer density of detail in the environment. It kinda looks like what my naive arse thought this gen would look like back in 2009/2010 when I knew fuck all about graphics tech lmao



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curl-6 said:
DonFerrari said:

There were camera freedom, but you are right that it is much simpler to make it look a lot better than a full game.

Ah, good to know.

Having now sacrificed a chunk of my limited data to watch it in HD, it is quite impressive, mostly the sheer density of detail in the environment. It kinda looks like what my naive arse thought this gen would look like back in 2009/2010 when I knew fuck all about graphics tech lmao

Well we told you that there would be a big jump in quality even if you don't concern over it.

And the good part is that UE5 probably will support Switch and with the NVidia reconstruction technique, it is quite possible that you may see some improvement in the graphics on Switch as well.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
curl-6 said:

Ah, good to know.

Having now sacrificed a chunk of my limited data to watch it in HD, it is quite impressive, mostly the sheer density of detail in the environment. It kinda looks like what my naive arse thought this gen would look like back in 2009/2010 when I knew fuck all about graphics tech lmao

Well we told you that there would be a big jump in quality even if you don't concern over it.

And the good part is that UE5 probably will support Switch and with the NVidia reconstruction technique, it is quite possible that you may see some improvement in the graphics on Switch as well.

I never said there wouldn't be a significant step up, I just wasn't sure how significant the end result would be to my subjective eyeballs haha

And yeah, definitely looking forward to see if UE5 brings benefits to the Switch. UE4 produced some strong results on the system like Hellblade, The Vanishing of Ethan Carter, Yoshi's Crafted World, etc.



Captain_Yuri said:

I do.

I have been playing FFVIIR and there are so much low textures and etc which would be less of a thing with more powerful hardware.

As as example:





Now there are obviously games that still manage to look fantastic but even those have issues from time to time.

I think that's just lazy effort though because there are other areas in the game that have very nice looking textures and other sections of the game that look like a CG movie.

Which I think highlights another problem -- just because you have hardware doesn't mean the hardware is going to do the hard work of texturing, animating, etc. for you. There's a reason CG movies cost hundreds of millions of dollars, you still have to put in the work. 



curl-6 said:
DonFerrari said:

Well we told you that there would be a big jump in quality even if you don't concern over it.

And the good part is that UE5 probably will support Switch and with the NVidia reconstruction technique, it is quite possible that you may see some improvement in the graphics on Switch as well.

I never said there wouldn't be a significant step up, I just wasn't sure how significant the end result would be to my subjective eyeballs haha

And yeah, definitely looking forward to see if UE5 brings benefits to the Switch. UE4 produced some strong results on the system like Hellblade, The Vanishing of Ethan Carter, Yoshi's Crafted World, etc.

Don't worry I understand what you ment, you don't care as much about the eye candy as I do so the amount we both would consider significant also would vary. I'm just happy that you were positively impressed.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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DonFerrari said:
curl-6 said:

I never said there wouldn't be a significant step up, I just wasn't sure how significant the end result would be to my subjective eyeballs haha

And yeah, definitely looking forward to see if UE5 brings benefits to the Switch. UE4 produced some strong results on the system like Hellblade, The Vanishing of Ethan Carter, Yoshi's Crafted World, etc.

Don't worry I understand what you ment, you don't care as much about the eye candy as I do so the amount we both would consider significant also would vary. I'm just happy that you were positively impressed.

My expectations were definitely exceeded as far as graphics go. I hope the leap in CPU and memory also leads to gameplay improvements like physics and AI, more dynamic, interactive, and lifelike worlds.



curl-6 said:
DonFerrari said:

Don't worry I understand what you ment, you don't care as much about the eye candy as I do so the amount we both would consider significant also would vary. I'm just happy that you were positively impressed.

My expectations were definitely exceeded as far as graphics go. I hope the leap in CPU and memory also leads to gameplay improvements like physics and AI, more dynamic, interactive, and lifelike worlds.

Good. Well as long as you aren't expecting more games being 60fps then you won't be disappointed I believe. But on the other hand I don't think we are going to see more variety of games outside of indies and A level games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
curl-6 said:

My expectations were definitely exceeded as far as graphics go. I hope the leap in CPU and memory also leads to gameplay improvements like physics and AI, more dynamic, interactive, and lifelike worlds.

Good. Well as long as you aren't expecting more games being 60fps then you won't be disappointed I believe. But on the other hand I don't think we are going to see more variety of games outside of indies and A level games.

I keep telling people every gen not to expect 60fps to become the standard. I've heard it so many times now, at every generational transition since the jump from PS1/N64 to PS2/Gamecube, "next gen will be 60fps standard" and it never happens because most third parties will always prioritize graphics. Heck, remember just 7 years ago when PS4/Xbone were gonna be 1080p/60fps standard? Look how that turned out.

I'm fine with that though. I'm quite happy with 30fps for most games.



Not much. It depends on the developer and engine. I have been 0laying Uncharted Lost Legacy and really, its unbeliavable how beautiful the game is. I dont need it to be much better than that.



curl-6 said:
DonFerrari said:

Good. Well as long as you aren't expecting more games being 60fps then you won't be disappointed I believe. But on the other hand I don't think we are going to see more variety of games outside of indies and A level games.

I keep telling people every gen not to expect 60fps to become the standard. I've heard it so many times now, at every generational transition since the jump from PS1/N64 to PS2/Gamecube, "next gen will be 60fps standard" and it never happens because most third parties will always prioritize graphics. Heck, remember just 7 years ago when PS4/Xbone were gonna be 1080p/60fps standard? Look how that turned out.

I'm fine with that though. I'm quite happy with 30fps for most games.

At least framerate have become a lot more stable now and most genres that really have more critical need of 60fps are meeting it. But in the end we all know that for everything else upping the graphics will take preference over more framerate because that is what improve sales for those games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994