DonFerrari said:
Soundwave said:
Are you also skeptical that the current Switch can get "close to PS4"? Because it already does with games like Witcher 3 and DOOM. You can also see games like Resident Evil 3 Remake and Star Wars Battlefront are able to run on a portable GPD Win 2 which is not much better than an existing Switch.
DLSS makes that far easier and it does impact your bandwidth when you only have to render at a fraction of the resolution to boot.
Arm A78 as a CPU core, which releases later this year will be comparable to Zen 2 AMD cores. By 2023 that CPU will be cheap.
You also are underestimating that Switch 2 likely will be using a better architecture than the PS5's GPU. Switch 2 would likely be an Ampere or Orin-based part ... PS5 is RDNA2 ... RDNA2 can't even beat Nvidia's 2 year old Turing architecture. A *laptop* version (which is less powerful than the desktop version) of the RTX 2080 outperformed the PS5 on that much balley hooed Unreal Engine 5 test (40 fps vs 30 fps), lol.
SSD is another overhyped thing, UFS 3.1 which is mobile flash storage can get up to 3GB/sec which is faster than what the XBox SX is using and Apple just flat out has been using NVMe drives in iPhones/iPads for 5 years now.
If Nvidia gives Nintendo a Switch 2 chip that's akin to the Tegra X1 was for 2015, but in 2023, with DLSS, yes you are going to get PS5 level games. They may not render at anywhere close to the same resolution, but if your eyes can't tell the difference anyway, what does it matter? I mean shit, that 540p DLSS image on Control to me actually honestly looked sharper and cleaner than native 1080p. I've seen other tests where 576p was scaled up to 1440p and it looks very close. It's ridiculous. Even N64-era (1990s-era) resolutions like 512x288 look playable for an undocked mode if need be.
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Your definition of very close is Witcher 3 running on Switch.... I guess we are all blind to see those differences between the versions.
Very low end PCs is very close to enthusiast PCs then.
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The point is when you add DLSS into this mix, the Switch version would grow pretty close to indisquishable next to the PS4 version.
For starters, you can actually render at an ever lower resolution than the Switch is now, go 640x360 undocked, and 540p docked say (right now its 540p undocked, 720p docked), but here's the big deal ... DLSS 2.0 can take an image rendered that low and scale it up to 720p/1080p/even 1440p no problem.
So yeah it's a big deal. And DLSS 3.0 probably is going to be even better than that. Nintendo may be able to go down to some absurdly low resolutions like 320x240 (we're talking like N64 1990s resolution) and DLSS will reconstruct back up to 1080p quite possibly.
So if Nvidia can give Nintendo the same gap that current Switch has to the PS4/XB1 that Switch 2 has to PS5 ... that gap shrinks considerably when you have to account for Switch 2 being able to render at insanely low resolutions and being able to get basically a "free" 720p-1080p undocked, 1440p-full 4K final image.
Last edited by Soundwave - on 22 May 2020