RolStoppable said:
What really made DS sales decline sharply was Nintendo's decision to cut the 3DS's price by 10k yen/$80/€80, which put it in the same price range as the DSi and DSi XL SKUs. When consumers have the choice to pay the same price for a last gen system or a backwards compatible current gen system that will play the games of two consoles' libraries, it becomes an obvious choice to pick the newer console at no extra cost. Only the DS Lite was safe from the 3DS's price cut.
For the Wii, 2009 was Nintendo's final wave of software for people who didn't consider the N64 and GC up to snuff. 2009's first half saw a significant decline in hardware sales because Nintendo had released only two minor titles in six months; the second half of 2009 had a huge rebound on the back of the big games you mentioned and pushed the Wii above 20m for the year. From 2010 onwards Nintendo had only sporadic releases of games for fans of classic Nintendo, so a terminal decline set in. It's still kind of a miracle that the Wii could sell more than 10m in 2011 because no other console with a broken software pipeline had even sold half of that in the past. 2011 was the 3DS's launch year and Nintendo's focus was pretty much entirely on preventing the 3DS from becoming a failure, so both the Wii and DS had to give.
For all the things that were bad about the 3DS and Wii U, Nintendo got at least one thing right with both of them. The length of their respective lifecycles was appropriate relative to their lifetime sales and the transition phase to Switch was smooth.
Switch 2 in 2022 would be incredibly damaging to Nintendo, because on one hand their customers would not be ready to move on at this point (the time to move on is when it's expected that yearly hardware sales drop to below 10m; it's 2020 and Switch has yet to peak), and on the other hand technology won't have advanced enough to see any benefits from an early launch of a successor. Nintendo won't be able to come reasonably close to the PS5 and XSX in 2022 while maintaining acceptable battery life.
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Unless I've got the figures wrong, the DS was down 10m in sales between march 2010/March2011. Thats before the 3DS really made any impact and before any prie cut. It's the same year DSi XL just launched in most of the world.
A lot of the talk or readiness is also confusing for me. If the world was ready for the DSi and DSi XL which was sold at a premium compared to Lite, they were ready for Nintendo's next handheld system. Maybe not at $250 (considering what it offered).
Equally I don't buy your argument with the Wii, there's so much to get into but i'll summarise that its about key IPs. Ninetndo's number of key releases actually remained pretty consistent between 2008/2010. 08 had a relatively poor Q4 software wise with only animal crossing releasing from them, 2010 was actually more busy and had the bigger selling Donkey Kong... but holiday 2008 was sold off the demand off mega titles released much earlier like Mario Kart Wii/Smash and of course Wii Sports.
2008: Smash Bros (Feb), Mario Kart Wii (April), Mario Sluggers/Baseball (June), Wii Music (October), Animal Crossing (Novemeber)
2010: Mario Galaxy 2 (May), Xenoblade (June), Wii Party (July) Metroid; Other M (August) Kirby's Epic Yarn (October), Donkey Kong Country (November), Mario Sports Mix (November)
Its not about quantity of software, lets be honest. I really don't think within a generation Nintendo can reliably repeat the hardware magic of the first time Mario Kart/Smash/2D mario hit a platform or When they have a phenomenom like Wii fit or like what we just saw with Animal Crossing. Again look at Mario Galaxy 1 versus 2 sales wise. Or compare 10's great line up versus 2009s fairly mediocre one with just Wii Fit/NSMB/Wii Sports Resort. At the end of the day wii fit was more valuable than any 3D mario, let alone a sequel to game already on the platform.
Finally I can't grasp this "incredible" damage a 2022 Switch would do.
Market readiness? The Switches audience is not just one demographic. The same people who would be willing to buy a new SKU in the next few years could just be directed to a Switch 2. Those not ready (In 2 and half years) are not forced because Ninetndo wouldn't abandon the Switch overnight, but i feel 90% of that audience also won't be buying any switch games in 2022 either lol. This is just how it goes.
Regarding technology, I feel this would apply to a Playstation system but not a Nintendo system based off Nintendo's history. Tegra X1 was released beginning of 2015. Whatever hadrware Nintendo puts in Switch 2, I have a feeling they could have done the same thing (with maybe small concessions including price) 2 years prior. The Switch's release was perfect, but I think with the sequel they can afford to launch at a premium if its a soft transition, they have it at $299 when they want to get aggressive adoption.
But lets just say I'm crazy, we'll have to agree to disagree. I've written way to much in this bye byes! ;)
Last edited by Otter - on 05 May 2020