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RolStoppable said:
Soundwave said:

Switch 2 in 2022 would be incredibly damaging to Nintendo, because on one hand their customers would not be ready to move on at this point (the time to move on is when it's expected that yearly hardware sales drop to below 10m; it's 2020 and Switch has yet to peak), and on the other hand technology won't have advanced enough to see any benefits from an early launch of a successor. Nintendo won't be able to come reasonably close to the PS5 and XSX in 2022 while maintaining acceptable battery life.

This part is largely false, you don't know what you're talking about here. The technology will have easily advanced by 2022 to see a massive advancement. 

And yes, factoring in DLSS, PS5/XBX ports would be likely doable. 

DLSS 2.0 completely changes that whole equation. 

So it turns out that I didn't say that Nvidia cannot create a processor by 2022 that is significantly more powerful than what's in Switch. What I said is that a portable chipset in 2022 won't come reasonably close to the PS5 and XSX while maintaining acceptable battery life, a statement that carries the implication of whether ports of PS5 and XSX games are feasible.

You seem to believe that DLSS is some kind of secret sauce. Is it really?

There's nothing "secret" about it, you are talking about reducing pixel budget massively

In layman's terms A PS5 game rendering at 4K has to draw/process 8,294,400 pixels (this is 3840x2160).

A DLSS 2.0 processor can get that image quality while only having to render at 1080p, which is 1/4th the pixels. And to be honest there's nothing wrong with going even lower than that. It could render at 1280x720 (720p) and give you a very nice looking comparable to 1440p. 

While undocked a DLSS 2.0 chip could render a ridiculously lower than (a 2001 piece of technology) GameCube native resolution while outputting an end image that looks comparable to 720p-900p.

This isn't theoretical either, it can be done on games right now using Nvidia RTX cards, people are playing modern PC games right now using this feature. 

And this is just DLSS 2.0, it's entirely possible DLSS 3.0, which probably will be available by 2022 can reconstruct images going to even lower base resolutions. 

The current Switch has no where near this flexibility, to port a game like DQXI from PS4, which runs at 900p on the PS4, the Switch still has to render it at 540p undocked and 720p docked ... it's not a big disparity, but to Switch 2 that could change from a PS4 game rendering at 1800p-4K but being able to go as low as say 360p undocked ... that is a ridiculous pixel disparity, we're talking like 1/40th of the pixels of the sudden. 

Last edited by Soundwave - on 05 May 2020