Oof, something tells me we ain't seeing an actual new FF for a LONG TIME if this is going to go like that ...
Don't know why, haven't FF15 release after the reveal of the remake?
So what you told me originally are not true? At first, people think FFVIIR will be 3 parts, but now, it will be 6 parts or more?
Even then, you claimed each part is a $60 game will a lot contents, now they expand it into even more parts = more full $60 games, so why worry? A lot more full contents $60 games to play (6,7,8, or even 10 games), you should be happy about this, right?
They never revealed how many parts they would make, it was even especifically posted in several threads, many of us expect 3 parts so I have no idea of it would be a lie.
The developer claimed each game would be full game.
And here I said that it would be harder to make full games if they sliced the content in smaller part and wanted to ship faster than they did with the first part. If the game isn't a full game then it wouldn't be worth a full game price.
I really have no idea what type of stunt you are trying to pull here. You just want to accuse me of liar and do personal attacks as you usually do in every thread you talk to me?
|The Fury said:
Save time on development? But they have everything done, battle system, sound track, character models. Just got to create, settings, get voice actors back in to record new dialogue and then the actual rest of FF7, as in the main plot, not Midgar which was basically just setting the scene in the original and wasn't important. 'Large parts of the story' original game was 1 game released in 1997 and was still well paced and near perfectly done, how much filler is he intending on adding? Will this become as convoluted as Kingdom Hearts?
There is much more to gaining than it, and Sound Track for one game may not get to the next, there is new characters and most of the environment for the next game would be totally new and probably what will take more time anyway.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"