Wyrdness said:
Because you're looking at it from only one business perspective you're fixated on the full price part when ironically expansion DLCs have been common for decades to get the most out of one installment hence why season passes are so common today The Witcher 3 when B&W released along with a GOTY version that included it out grossed some of the biggest games in 2017 two years after it released (link below) which debunks your claim a DLC can't bring in new buyers as it made TW3 the second best selling PC title on Steam the is a business model of putting out one powerful central title that keeps selling due to increasing appeal through content.
https://www.pcgamer.com/the-witcher-3-outgrossed-some-of-2017s-biggest-games-because-its-just-that-good/
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Of course DLC can bring new buyers, that's literally the reason why Nintendo is just releasing one for Pokemon Sword/Shield. What I don't understand is why the hell do you think a DLC will bring MORE new buyers than a new game
Give me one reason for Game Freak to release 4th gen as DLC and not a brand new game. Pokemon ORAS sold more than two times the number of USUM. People who bought a main entry like Sword and Shield are much more prone to buy a 4th gen remake than a 8th deluxe version period, that was proved three times already in pokemon history. So, since a 3rd version potential sales is at best 40% of the standard and when the 3rd version came out people just stop buying the standard, what Game Freak do? Easy, make people buy always the standard not releasing a new version + make people who already own the standard buy the DLC
A remake isn't just the same thing, it just isn't
- First, the remake won't decrease mainline entry sales power because it's a completely different game, it was proven when comparing XY and ORAS sales performance. Indeed the effect was kinda the opposite, the publicity and marketing of remake bring more buyers for the standard
- Second, the remake can sell almost as much as the standard game, it means this 4th gen DLC will need to sell another 19-20 million copies (I'm guessing 22 mi lifetime for SwSh) and be sold for 60 USD to be as profitable as a new game, OR this DLC need to make SwSh sales explode for something around 32-33 million (AKA been likely the best selling game on Switch) and at least 30% of these 33 million buy the DLC as well (and still paying 60 bucks on that)
- Third, a DLC with a FULL content for 4th gen, I mean, the 100% Sinnoh campaign (which by the way is two times bigger than Sword/Shield), with the full map, the same pokemons, the same story, same post game, etc, etc will be just as expensive to make as a new game, so what's the point?
I won't even make further comments about your comparison with The Witcher because I don't want to bash Pokemon games more than I usually do, but a friendly reminder these don't share by any means the same level of prestige as must-be feeling buy new gamers, unless this magical DLC turn things around I can't see how a Pokemon game in their current structure can have this insane Mario Kart 8 level of stability in sales
Last edited by IcaroRibeiro - on 23 April 2020