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Forums - Gaming Discussion - What do you think about FF VII Remake Cutscenes/Gameplay proportion?

The cutscenes is what makes up the DNA of FFVII. It was advertised as a movie in the 90's so I didn't expect any less since now the tech is there to double up on that narrative. At least it's somewhat interesting to watch and the other half of the game is fun to play. I think for the modern gamer it's a good balance.

Last edited by Ljink96 - on 13 April 2020

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To me, as long as the gameplay in between cutscenes is just as engaging, the ratio could be 50/50 for all I care... I remember Xenoblade Chronicles 2 having a lot of cutscenes as well, but I loved all of it. In my honest opinion, I don't like the telltale games as games... I would rather watch the story carry out then have random quick time events only. I feel like the Arkham games are the pinnacle of awesome gameplay and story. Just my jumbled opinion.

I'm really tempted to try this on my PS4 though. I'm really starting to love this series. I'm still new to it. My first was X, which I loved. I hated X-2 though. Playing through XII right now and loving it.



1doesnotsimply

FarleyMcFirefly said:
To me, as long as the gameplay in between cutscenes is just as engaging, the ratio could be 50/50 for all I care... I remember Xenoblade Chronicles 2 having a lot of cutscenes as well, but I loved all of it. In my honest opinion, I don't like the telltale games as games... I would rather watch the story carry out then have random quick time events only. I feel like the Arkham games are the pinnacle of awesome gameplay and story. Just my jumbled opinion.

I'm really tempted to try this on my PS4 though. I'm really starting to love this series. I'm still new to it. My first was X, which I loved. I hated X-2 though. Playing through XII right now and loving it.

Now you just have to hate XIII and have mixed feelings about XV and you'll be like the average FF fan born in the 90s xD

JK, I'm glad you got into this amazing series.



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It's rightly balanced. You said it best, you haven't played the game and failed to notice that in this video there are moments where the party is just passing through NPCs or hearing what others say along the way.

The real movie that includes just the cutscenes, where you can't do anything and just watch the action is about 9 hours. The cutscenes on top of that are of sublime quality, unlike other JRPGs that have to rely on basic animations to give the impression that the characters aren't completely stiff. Xenoblade 2 has 11-12 continuous hours of this, for example.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

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I would expect a lot of cutscenes in an rpg. It’s just that you used to have to talk to each person in each scene and read the text, now you can enjoy it in a movie like format. I haven’t played yet either because I can’t get my physical preorder 😭 but I liked what I saw in the demo.



Metallox said:
unlike other JRPGs that have to rely on basic animations to give the impression that the characters aren't completely stiff. Xenoblade 2 has 11-12 continuous hours of this, for example.

Xenoblade 2 was also made by a staff of 40 people, over the course of a couple years on a shoestring budget compared to FFVII, of course it's going to have better production values...



Ljink96 said:
Metallox said:
unlike other JRPGs that have to rely on basic animations to give the impression that the characters aren't completely stiff. Xenoblade 2 has 11-12 continuous hours of this, for example.

Xenoblade 2 was also made by a staff of 40 people, over the course of a couple years on a shoestring budget compared to FFVII, of course it's going to have better production values...

Also... I must say that for being in-engine cutscenes, they can display some neat fighting moments... 



Ljink96 said:
Metallox said:
unlike other JRPGs that have to rely on basic animations to give the impression that the characters aren't completely stiff. Xenoblade 2 has 11-12 continuous hours of this, for example.

Xenoblade 2 was also made by a staff of 40 people, over the course of a couple years on a shoestring budget compared to FFVII, of course it's going to have better production values...

Doesn't stop them from looking jarring, unfortunately. VII Remake doesn't suffer from it and that's a plus for it. 

Vodacixi said:
Ljink96 said:

Xenoblade 2 was also made by a staff of 40 people, over the course of a couple years on a shoestring budget compared to FFVII, of course it's going to have better production values...

Also... I must say that for being in-engine cutscenes, they can display some neat fighting moments... 

Aren't you referring to the few cutscenes in Xenoblade 2 that are actually motion-captured? 



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

Metallox said:
Ljink96 said:

Xenoblade 2 was also made by a staff of 40 people, over the course of a couple years on a shoestring budget compared to FFVII, of course it's going to have better production values...

Doesn't stop them from looking jarring, unfortunately. VII Remake doesn't suffer from it and that's a plus for it. 

Vodacixi said:

Also... I must say that for being in-engine cutscenes, they can display some neat fighting moments... 

Aren't you referring to the few cutscenes in Xenoblade 2 that are actually motion-captured? 

Motion captured? You mean... Putting someone a special suit and track their movements to replicate them in the game? They did that in Xeno 2? o. O