By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Ljink96 said:
Metallox said:
unlike other JRPGs that have to rely on basic animations to give the impression that the characters aren't completely stiff. Xenoblade 2 has 11-12 continuous hours of this, for example.

Xenoblade 2 was also made by a staff of 40 people, over the course of a couple years on a shoestring budget compared to FFVII, of course it's going to have better production values...

Doesn't stop them from looking jarring, unfortunately. VII Remake doesn't suffer from it and that's a plus for it. 

Vodacixi said:
Ljink96 said:

Xenoblade 2 was also made by a staff of 40 people, over the course of a couple years on a shoestring budget compared to FFVII, of course it's going to have better production values...

Also... I must say that for being in-engine cutscenes, they can display some neat fighting moments... 

Aren't you referring to the few cutscenes in Xenoblade 2 that are actually motion-captured? 



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first.