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Forums - Gaming Discussion - REmake 3 discussion thread.

 

REmake 3...

I'm all in. 13 48.15%
 
Maybe. 8 29.63%
 
Not buying. 4 14.81%
 
Indifferent, other, comments... 2 7.41%
 
Total:27

Capcom couldn't resist but to go back to the usual over the top unrealistic action scenes in a survival horror game.. it honestly makes no sense to the genre.
How many times has Nemesis grabbed hold of Jill, threw her around, and still doesn't understand to just squeeze her neck and he has accomplished his mission, but no, lets throw her around 17 times and each time she gets up and runs away.
This is the type of thinking I do with a game when they throw stupidly over the top sequences at me. This isn't Just Cause, this is suppose to be Resident Evil, a game about surviving, if my murderer was going to just throw me around than I am very lucky and relieved. RE2 Remake did it right, and I am disappointed they didn't follow the trend on it. They had the perfect opportunity to recreate the story making it more serious in the streets in Raccoon city, but instead we get a recreated action game with Zombies again. This is how RE6 fell.
Rant over.



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Azzanation said:
Capcom couldn't resist but to go back to the usual over the top unrealistic action scenes in a survival horror game.. it honestly makes no sense to the genre.
How many times has Nemesis grabbed hold of Jill, threw her around, and still doesn't understand to just squeeze her neck and he has accomplished his mission, but no, lets throw her around 17 times and each time she gets up and runs away.
This is the type of thinking I do with a game when they throw stupidly over the top sequences at me. This isn't Just Cause, this is suppose to be Resident Evil, a game about surviving, if my murderer was going to just throw me around than I am very lucky and relieved. RE2 Remake did it right, and I am disappointed they didn't follow the trend on it. They had the perfect opportunity to recreate the story making it more serious in the streets in Raccoon city, but instead we get a recreated action game with Zombies again. This is how RE6 fell.
Rant over.

To be fair RE3 was normally not going to be a numbered game but a spinoff that was more action oriented so it does make sense that also shines through in this remake.

Code veronica is the one you might like the remake of since that is pure survival horror again.



Immersiveunreality said:
Azzanation said:
Capcom couldn't resist but to go back to the usual over the top unrealistic action scenes in a survival horror game.. it honestly makes no sense to the genre.
How many times has Nemesis grabbed hold of Jill, threw her around, and still doesn't understand to just squeeze her neck and he has accomplished his mission, but no, lets throw her around 17 times and each time she gets up and runs away.
This is the type of thinking I do with a game when they throw stupidly over the top sequences at me. This isn't Just Cause, this is suppose to be Resident Evil, a game about surviving, if my murderer was going to just throw me around than I am very lucky and relieved. RE2 Remake did it right, and I am disappointed they didn't follow the trend on it. They had the perfect opportunity to recreate the story making it more serious in the streets in Raccoon city, but instead we get a recreated action game with Zombies again. This is how RE6 fell.
Rant over.

To be fair RE3 was normally not going to be a numbered game but a spinoff that was more action oriented so it does make sense that also shines through in this remake.

Code veronica is the one you might like the remake of since that is pure survival horror again.

I really enjoyed playing Code Veronica on the Dreamcast. Its just Resident Evil is such a good survival horror franchise when it tries to be a survival horror game. I don't know why they try to turn it into a action packed fest on some titles. RE1,RE2,RE4, Code V, RE Revelations, RE Revolutions 2 and RE7 all show massive amount of quality in the brand, than we have RE5 which I actually still enjoyed as it made sense to the shooting and story, but than RE6 which basically threw away the survival horror part and made it a Zombie Matrix world and RE3 Remake seems to take a lot of liberties of RE6 than to follow what actually works.

All in all, I don't hate RE3 Remake, its a solid title, but its a let down following RE2 Remake and for the series, it could have easily turned the 3rd game around and made it super creepy walking around the zombie infested city, instead I feel more like a super hero who loves killing zombies, a bit like Dead Rising except more serious. Still a good game, just nothing new and wont blow you out of your seat.



Hearing that some areas have been cut, I'm worried about one particular area not being in the game. It was the most memorable part of the original game for me, so I hope it's still in there.

But I don't want people telling me which areas are gone. I'll find out myself.



Azzanation said:
Capcom couldn't resist but to go back to the usual over the top unrealistic action scenes in a survival horror game.. it honestly makes no sense to the genre.
How many times has Nemesis grabbed hold of Jill, threw her around, and still doesn't understand to just squeeze her neck and he has accomplished his mission, but no, lets throw her around 17 times and each time she gets up and runs away.
This is the type of thinking I do with a game when they throw stupidly over the top sequences at me. This isn't Just Cause, this is suppose to be Resident Evil, a game about surviving, if my murderer was going to just throw me around than I am very lucky and relieved. RE2 Remake did it right, and I am disappointed they didn't follow the trend on it. They had the perfect opportunity to recreate the story making it more serious in the streets in Raccoon city, but instead we get a recreated action game with Zombies again. This is how RE6 fell.
Rant over.

Depending on the power of the throw you would die the same, so the problem isn't really on the throwing around =p



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Azzanation said:
Capcom couldn't resist but to go back to the usual over the top unrealistic action scenes in a survival horror game.. it honestly makes no sense to the genre.
How many times has Nemesis grabbed hold of Jill, threw her around, and still doesn't understand to just squeeze her neck and he has accomplished his mission, but no, lets throw her around 17 times and each time she gets up and runs away.
This is the type of thinking I do with a game when they throw stupidly over the top sequences at me. This isn't Just Cause, this is suppose to be Resident Evil, a game about surviving, if my murderer was going to just throw me around than I am very lucky and relieved. RE2 Remake did it right, and I am disappointed they didn't follow the trend on it. They had the perfect opportunity to recreate the story making it more serious in the streets in Raccoon city, but instead we get a recreated action game with Zombies again. This is how RE6 fell.
Rant over.

Nemesis is toying with jill. Haven't you seen this be done in movies??  If nemesis wanted to he could have killed jill in the first 5 minutes, but then we wouldn't have a game to play...



Was wondering if there's a list of Nemesis supply crate drops?
And which one of them are weapon upgrades or something important?

From what I can tell so far, he dropped two weapon upgrades. The first right after you restore power to the subway. And the second right after you fix the subway routes and see him transform a zombie outside the donut shop.

After that I've gotten Nemesis to drop some shotgun shells when he chases Jill from the subway station (right before she crawls through the vents into the sewers), and some flame rounds (6x I believe) when he chases Jill as she's about to get back to the subway before it takes off.

Anything else?

Last edited by Hiku - on 06 April 2020

I've played it a few hours this weekend and it's pretty good. I realized that I remember next to nothing about the original game (played it only once compared to like 10 times for RE2) so everything feels new. One thing I'm not too fond of is not knowing when I should use my ammo on Nemesis. I like to conserve ammo as much as possible and I've been running away from him since I know he can't be killed but now I fear I'm missing out on weapons upgrade because of that.



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KratosLives said:
Azzanation said:
Capcom couldn't resist but to go back to the usual over the top unrealistic action scenes in a survival horror game.. it honestly makes no sense to the genre.
How many times has Nemesis grabbed hold of Jill, threw her around, and still doesn't understand to just squeeze her neck and he has accomplished his mission, but no, lets throw her around 17 times and each time she gets up and runs away.
This is the type of thinking I do with a game when they throw stupidly over the top sequences at me. This isn't Just Cause, this is suppose to be Resident Evil, a game about surviving, if my murderer was going to just throw me around than I am very lucky and relieved. RE2 Remake did it right, and I am disappointed they didn't follow the trend on it. They had the perfect opportunity to recreate the story making it more serious in the streets in Raccoon city, but instead we get a recreated action game with Zombies again. This is how RE6 fell.
Rant over.

Nemesis is toying with jill. Haven't you seen this be done in movies??  If nemesis wanted to he could have killed jill in the first 5 minutes, but then we wouldn't have a game to play...

Yeah unfortunately that's what I see when I play games or watch movies like this. They poorly implement parts on where they could have easily ended the game/movie but lets just throw the main hero threw a wall and buy more time. If someone like me who can see the plot holes like these than its a poor design choice in my view.

Nemesis is out to kill S.T.A.R.S not to toy with them, you see him kill the other S.T.A.R.S members quickly with no mercy, so why does he toy with Jill? no reason, because the game needs to exist and its made very obvious which is disappointing.

I was playing Star Wars Fallen Order the other night and witness the same thing where at the very start, you are caught by the Jedi Hunters who are going to kill you in front of others to set an example, instead the guy decides to throw you off a cliff directing under a moving train...…… don't they know Jedi's basically can fly threw the air? How many times do we see Jedi's and Siths jump on moving Ships, fall from great heights etc. Where is their logic, they are Jedi Hunter and fellow force users.. now they have to find and chase you again after you have been in hiding for so long. What gets me is they kill your friend quickly and without question and yet the one they want to kill they throw off a ledge.. what the hell. Its a stupid way of continuing a story and for me becomes cringe worthy and lame. There are many other ways to continue a story without being so obvious. 

Anyway that's just my view on things.



I think some people are giving Nemmy a bit of a pat on the back in terms of it's intellect. Don't forget that it's not exactly the sharpest tool in the shed. It had to come with pre-programmed parameters to it's main mission, as well as having an N-type parasite injected within it, in order to make the Nemesis what it is.

Nemmy isn't a moustache twirling villain, fully aware of being evil and the like. Looking at this remake and the OG game, just look at how it still repeats the same tendencies, the same behaviours, even when it's evolved to it's second and final form. The Tyrant still acts like a rabid animal, just running on subroutine programming.

Also, yes, he could have easily killed Jill, even at the start, even at the rooftop scene, where he grabs her by the head (could have easily crushed her skull like Mr X did in RE2 to Ben). The thing is, imagine you playing a main protag, and then dying in the first boss fight, and the game officially ending there, it'd be out of left field and atrocious as hell, not to mention it wouldn't make sense, and hell, movies hardly do this, because it doesn't make any sense (it does however near the end of a movie, to set up closure or a sequel). There's a valid reason as to why villains are dragged out, rather than designed around irl evil people who could easily kill someone in an instant.Using irl evil writing in a game just cuts any game short to about 30 mins to an hour at best, which makes for both shitty writing and a shitty game.

Last edited by Chazore - on 07 April 2020