shikamaru317 said:
Must be a benefit of the newer RDNA 2 architecture then. I remember older DF videos where they compared overclocked GPU's with the next GPU tier up with stock clock rates, and even though flops wise the overclocked GPU was a match for the larger GPU with slower clocks, the larger slower GPU was faster in real game performance. |
Well they didn't choose real world performance and since Sony choose the route of higher frequency sure they will say it is the better one, to be sure we will need to wait. But on the conference he explained why the higher frequency even if getting same tflop would give a better performance across the board. DF didn't seem to disagree and were very pleased and surprised by how high they gone.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."